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I am writing an adaptation for the Digitech Quad 4 and have come accross an
annoying problem.
The dumped program data from factory and user effects programs seems to have
different length 'headers' that contain the effect name, depending on the
program selected. The consequence of this is that the effect names are not
displayed correctly in the memory manager. Each name seems to be flanked by
a '?' character, so is there a way of displaying the names correctly based
on this? Is there a way of only displaying the characters between the '?'s?
Is there a way of correctly calculating the variable offset to the effect
name? (I think this is based on the combination of fx processors used for
the effect, this info is in the header too im sure).
Any suggestions would be greatly appreciated.
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