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Thanks Malte Rogacki:
The Z1 uses 2 Mod source lists
Mod source List 1
ID Modulation Source
0 Off
1 EG1
2 EG2
3 EG3
4 EG4
5 Amp EG
6 LFO1
7 LFO2
8 LFO3
9 LFO4
10 Portamento
11 Note[Linear]
12 Note[Exp]
13 Note Split[High]
14 Note Split[Low]
15 Velocity[Soft]
16 Velocity[Medium]
17 Velocity[Hard]
18 Pitch Bend
19 After Touch
20 Modulation Wheel(CC#1)
21 ATouch+Mod.Wheel
22 Mod.Wheel+ATouch/2
23 X[+/-](CC#16)
24 X[+](CC#16)
25 X[-](CC#16)
26 Y[+/-](CC#17)
27 Y[+](CC#17)
28 Y[-](CC#17)
29 Knob1(CC#19)
30 Knob2(CC#20)
31 Knob3(CC#21)
32 Knob4(CC#22)
33 Knob5(CC#23)
34 Mod.SW1(CC#80)
35 Mod.SW2(CC#81)
36 Foot SW(CC#82)
37 Foot Pedal(CC#4)
38 Damper(CC#64)
39 Sostenuto(CC#66)
40 MIDI Breath Control(CC#2)
41 MIDI Volume(CC#7)
42 MIDI Panpot(CC#10)
43 MIDI Expression(CC#11)
44 MIDI Portamento Time(CC#5)
45 MIDI Portamento SW(CC#65)
46 Master FX OFF/ON(CC#92)
47 FX1 OFF/ON(CC#94)
48 FX2 OFF/ON(CC#95)
Mod Source List 2
ID Modulation Source
0 Off
11 Note[Linear]
12 Note[Exp]
13 Note Split[High]
14 Note Split[Low]
15 Velocity[Soft]
16 Velocity[Medium]
17 Velocity[Hard]
18 Pitch Bend
19 After Touch
20 Modulation Wheel(CC#1)
21 ATouch+Mod.Wheel
22 Mod.Wheel+ATouch/2
23 X[+/-](CC#16)
24 X[+](CC#16)
25 X[-](CC#16)
26 Y[+/-](CC#17)
27 Y[+](CC#17)
28 Y[-](CC#17)
29 Knob1(CC#19)
30 Knob2(CC#20)
31 Knob3(CC#21)
32 Knob4(CC#22)
33 Knob5(CC#23)
34 Mod.SW1(CC#80)
35 Mod.SW2(CC#81)
36 Foot SW(CC#82)
37 Foot Pedal(CC#4)
38 Damper(CC#64)
39 Sostenuto(CC#66)
40 MIDI Breath Control(CC#2)
41 MIDI Volume(CC#7)
42 MIDI Panpot(CC#10)
43 MIDI Expression(CC#11)
44 MIDI Portamento Time(CC#5)
45 MIDI Portamento SW(CC#65)
Mod source List 2 is used for the effects and for the retrigger in
the common area (at the top of the editor). It appears that
currently SD 3.05 is trying to use mod list 1 for the effects. Even
though the list DISPLAYED for the controller sources is correct, the
effect actually selectd is offset by 10 effects(except for the first
source of "Off" which works).
ID source selected in SD Actual selected in the Z1
0 Off Off
11 Note[Linear] Off
12 Note[Exp] Off
13 Note Split[High] Off
14 Note Split[Low] Off
15 Velocity[Soft] Off
16 Velocity[Medium] Off
17 Velocity[Hard] Off
18 Pitch Bend Off
19 After Touch Off
20 Modulation Wheel(CC#1) Off
21 ATouch+Mod.Wheel Note[Linear]
22 Mod.Wheel+ATouch/2 Note[Exp]
etc.
The selection of controllers for the retrigger in the "common"
section works correctly other then the fact that the following
controllers should not be an option:
1 EG1
2 EG2
3 EG3
4 EG4
5 Amp EG
6 LFO1
7 LFO2
8 LFO3
9 LFO4
10 Portamento
Again it uses mod source list 2 as shown above. I hope this helps.
Sorry to bore everyone else. I'm hoping as you said this is easy to
correct and makes it into the non pulic beta 3.05. Thanks a million.
--- In sounddiver-users@yahoogroups.com, Malte Rogacki <gacki@g...>
wrote:
> >I'll start with a little sucking up and say I am am quite
satisfied
> >with SD 3.05. I'm using it with my FS1Rs, Wavestation, E4, and
> >Andromeda (librarian only - bring on the editor or at least let me
> >edit the patch names - Collin)
>
> If the Patch names are displayed in the Device Window they also
can be
> edited. Click an entry, then choose "rename" in the entry
menu (or
hit the
> appropriate key command).
>
> >If Michael Hadyn is reading this, there is still a minor problem
> >(although it drives me nuts) with editing the Korg Z1 effects.
When
> >selecting the mod source to control the balance of the effect it
> >selects the wrong controller. For example if in FX 1 with Chorus
as
> >the effect, selecting the Foot pedal for the freq/mod source
> >actually selects "+Y" as the source when viewed in the
display on
> >the Z1. This is true for all mod sources within the effects. Mod
> >sources selected through out the rest of the pages (filters, amps
> >osc etc) work correctly.
> >I reported this directly to emagic a while back but it appears to
> >have slipped thru the cracks.
>
> Apparently it has slipped indeed. I'll look into this soon,
however since I
> have no longer a Z1 or the documentation it might require a bit of
> additional information then (like the full mod sources list). But
I'll
> definitely look into this since it indeed doesn't sound like a big
deal.
>
>
> --
> Malte Rogacki gacki@g...
> -------------------------------------------------------------------
---------
> "Don't forget to TURN ON THE SYNTHESIZER. Often this is the reason
why you
> get no sound out of it." (ARP 2600 Owner's Manual)
> -------------------------------------------------------------------
---------
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