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I always though I understood the use and purpose of the POW-R dither in
Logic well, but
something that cropped up when I was using Live tonight made me suddenly
think I'm
unsure.
Basically, I went to bounce a file in Live for the very first time, and
realised the program has
no built in dither option. I understand that a dither is required once upon
each incidence of
bit depth reduction in a file and why, but I suddenly thought to myself,
when I use the dither
in Logic to bounce a song to a 16/44 file for use on a CD - just what am I
dithering? The
source audio is floating around in Logic as floating point 32 bit. Do I need
to dither that? Or
is it only if my track contains incidences of fixed 24 bit audio? Some of my
songs contain no
audio files, only virtual instruments. In summary, I guess I don't
understand the nature of 32
bit floating point when it comes to dithering, and seek some clarification.
Thanks as ever for
help!
- Wade
>
> On Nov 6, 2006, at 4:14 PM, Wade wrote:
>
> I always though I understood the use and purpose of the POW-R
> dither in Logic well, but
> something that cropped up when I was using Live tonight made me
> suddenly think I'm
> unsure.
>
> Basically, I went to bounce a file in Live for the very first time,
> and realised the program has
> no built in dither option. I understand that a dither is required
> once upon each incidence of
> bit depth reduction in a file and why, but I suddenly thought to
> myself, when I use the dither
> in Logic to bounce a song to a 16/44 file for use on a CD - just
> what am I dithering?
Hi Wade,
since many functions manipulate levels, the 16/44 files benefit if
they are mangled in a wider "enclosure". Or,
"dimension", if one
may say so. I remember in old days we homestudioists had those
Audiomedia cards with SD II software. The hardware could only play
directly when the file was 16 bit, so any sourcefile you might get
was 16 bit. But what a "aah" reaction I got when I saved one of
those 16 bit files (from a client) as a 24 bit one and applied same
simple edits - it sounded so much better than doing same with same
16-bit material saved as 16 bit files!
This story was not about dithering yet but it is very analogue to
what happens with 16 bit samples when they get fx-ed in Logics 32
bit architecture, they just may get "taller" and more dynamic.
You hardly will have any 32 bit sourcefiles, they all will be 16
bit or 24 bit. So you need dithering anyway. Virtual instruments
may be an exception, but I don't know for sure.
Of course you will turn dithering on when bouncing off Logic to
some shorter words, say, 16/44. Sounds OK to me most times. By the
way, the POW-R algorithms have a good reputation compared to others.
As about Ableton Live - I always played my liveshows using Logic,
not Ableton. Even in concert you can notice that Live sounds
muddier, with less dynamics (depends on the music style as well,
but it's there). I thought that it has to do with Live's unique
pitch handling, but maybe the lack of built in mastering does it's
part too.
Stick to Logic if you want sound quality. Stick to Live, if you
need easily and quickly use same material in different speeds.
Can you put some waves Ultramaximizer into Live's master?
best
maxim
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