jump to beginning show previous Showing Logic-users Thread 94938 of 105728 show next jump to end

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!

From: "The Doghouse NYC" <doghousenyc2@earthlink.net>
Date: Tue, 28 Feb 2006 at 12:50:44 PM
Subject: [LUG] sculpture different every time?
Message #210433
I have a sculpture question regarding patches that sound different every time they are played. (take the preset: effects/transitional/silicon garden ambience, for example). Velocity is constant, and the sound seems to have fully decayed before retriggering. I have tried freezing, but the frozen track always sounds different too. Is there an easy way to make such a sound repeatable?   best, Nathan ___ Nathan Rosenberg Music Production The Doghouse NYC www.doghouseNYC.com   
Viewed 1763 times, 1 reply, 3 messages in thread. Reply to this message.
From: "Wade" <bloomer@iprimus.com.au>
Date: Wed, 1 Mar 2006 at 4:39:22 AM
Subject: [LUG] Re: sculpture different every time?
Message #210460
This is a reply to #210433.
--- In logic-users@yahoogroups.com, "The Doghouse NYC" <doghousenyc2@...> wrote: > > I have a sculpture question regarding patches that sound different every > time they are played. (take the preset: effects/transitional/silicon garden > ambience, for example). Velocity is constant, and the sound seems to have > fully decayed before retriggering. I have tried freezing, but the frozen > track always sounds different too. Is there an easy way to make such a sound > repeatable? I almost asked this question here myself one time, but then I looked a bit harder at Sculpture itself and worked out what needed to be done. It's not necessarily easy, but I see no way around it. Basically you have to manually check through the parameter settings for the patch you're using and turn off all the ones that add random effects. If you do this, you'll end up with a repeatable sound (though I will present an alternative method afterwards.) This is fiddly for Sculpture 'cos it an above-average number of parameters and features which induce random effects - maybe more than any other Logic synth - and they do a lot to create the Sculpture sound. So it's possible that in the case of some patches, by removing all the random content, you'll end up destroying the sound you liked in the first place. But not necessarily. You just have to do it and check. So, as to which parameters to check - There are the two Jitter LFOs which are dedicated to adding random development to the sound. Turn them off. Anything which uses the 'bouncing' Disturb/Damp type can't be synced or anything. Any LFO which is set to 'sample and hold' will be adding random effect, so you need to change it to another setting. And I think nearly all the effect value dials (EG Vibrato, Phase, etc.) have a middle range in which they produce random values, so you have to turn them to settings where they aren't doing this. Also, there's a global 'warmth' setting, which detunes randomly ala the Analog dial in most softsynths. If you're still checking around for things to de-randomise, you could set this to zilch as well. I think that's about it. This all might sound like a pain but once you've familiarised yourself with the method once (which is really saying, with quickly scanning the settings of the Sculpture console itself), it actually isn't much of a fuss. The plus for me was that it was trying to address this issue that made me first sit back and properly learn about the way Sculpture works! Alternative method to the whole thing: As you've noticed, freeze will lock in one performance, but if there's ever a re-freeze, obviously the performance changes and you can't depend on it. The workaround is to do an actual bounce. Re-import that, and that becomes your locked in reliable performance. Obviously this isn't flexible or ideal, but it is a way around the problem if you can't de-randomise the sound or you find that doing so wrecks what you liked about it. Maybe they could add a 'de-randomise' button... Hope this helps.
Viewed 1056 times, 1 reply, 3 messages in thread. Reply to this message.
From: Mike Morasky <mike@thebumblebee.com>
Date: Wed, 1 Mar 2006 at 3:19:10 PM
Subject: Re: [LUG] Re: sculpture different every time?
Message #210479
This is a reply to #210460.
> > Maybe they could add a 'de-randomise' button... As usual, visual effects software with it's extremely well funded and demanding clientele, solved this problem long ago. Typically "random" functions or values are made consistent via a "seed" value. If the seed value stays the same, any random values in the system will remain consistent in respect to the time line. If you want different "random" values, you merely change the "seed". This would be worth requesting. ...along with the ability to copy/pase, save/import complete channels :)
Viewed 726 times, 0 replies, 3 messages in thread. Reply to this message.

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!


© 1994-2008, All Rights Reserved.