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From: Nick Batzdorf <recording@...>
Date: Fri, 1 Oct 2004 at 10:13:46 AM
Subject: Creating Audio Objects
Message #172116
Say, does anyone know of a way to determine where audio objects are placed when you create them? I haven't been able to figure out a way to prevent them from popping up wherever they want (often off-screen, since I have large mixers in my dual-monitor screensets). -- Nick Batzdorf 818/905-9101, cell 590-9101, fax 905-5434
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From: Steve Pogson <steve@...>
Date: Fri, 1 Oct 2004 at 5:32:16 PM
Subject: Re: [LUG] Creating Audio Objects
Message #172195
This is a reply to #172116.
<quoting fixed by admin> On 1 Oct 2004, at 16:13, Nick Batzdorf wrote: > Say, does anyone know of a way to determine where audio objects are > placed when you create them? > > I haven't been able to figure out a way to prevent them from popping > up wherever they want (often off-screen, since I have large mixers in > my dual-monitor screensets). > I second this Steve
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From: Eric Lee <ericleemusic@...>
Date: Mon, 4 Oct 2004 at 9:09:05 PM
Subject: Re: [LUG] Creating Audio Objects
Message #172691
This is a reply to #172116.
On Oct 1, 2004, at 10:13 AM, Nick Batzdorf wrote: > Say, does anyone know of a way to determine where audio objects are > placed when you create them? > > I haven't been able to figure out a way to prevent them from popping > up wherever they want (often off-screen, since I have large mixers in > my dual-monitor screensets). > > Someone suggested to me to option-drag an existing audio object (copying it) to the place you want, rather than creating a new one. Eric
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