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From: Matt McKenzie-Smith <matt@...>
Date: Wed, 3 Mar 2004 at 4:56:18 PM
Subject: Re:Why not freeze busses?
Message #158391
> Why not freeze busses? > > Logic friends, > > even with all the implications, i think we should be able to FREEZE > busses. We'd get a dialog like "Are you sure you want to freeze this > bus, all tracks going thru this bus will also be frozen? Yes/No" > > We could have an orange button instead of green to see which tracks > were frozen from a bus. > > What do you think? Is it at all possible? No. If that is what you wish to do. You might as well bounce to disk. Wouldn't be any more difficult than hitting a freeze button really. This would create a rendered sub group if you like. _____________________________________________________ MATT MCKENZIE-SMITH MUSIC • AUDIO DESIGN • PRODUCTION PO Box 10395, Adelaide 5000, South Australia. Ph.+61 416 197 883 _____________________________________________________
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From: "i_love_ubik" <i_love_ubik@...>
Date: Thu, 4 Mar 2004 at 5:54:59 PM
Subject: Re:Why not freeze busses?
Message #158477
This is a reply to #158391.
> > Why not freeze busses? > If that is what you wish to do. You might as well bounce to disk. > Wouldn't be any more difficult than hitting a freeze button really. Bouncing seems to me much more of a PITA... in order to have a bounce on a bus object act like a freeze, freeing up CPU resources while leaving you with control over volume et al., you'd have to : 1) solo the bus, set it to unity, set the output object to unity, bounce 2) create a new object for the bounced audio, create a new track for the new object, drag the bounced audio into the arrange 3) mute all the tracks going into the bus 4) bypass all the effects on the bus object And if you need to tweak any parameter on any track or the bus itself later on, you have to undo and redo steps 1, 2, and 4... whee! Freeze button anyone? u b i k
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