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while I am not an AES genius or anything - I have to say that on just about
every platform I have worked on, ProTools, Logic, DP or Nuendo - mixing out
multiple busses instead of just the Two Buss - always sounds better.
If I understand it correctly there are several things happening that are all
realated.
The first is that by going out multiple busses you can send more level of
drums to one buss , guitars to another, Keys, vocals, loops- - what have
you.
Thus you are using more of the information from the original track. I have
been led to understand that to really get the benefits of 24 Bit you need to
keep your levels up between 6 and 0 digital max. SO - first off now you have
more resolution being sent out more places -
Plus on a single Two Buss - that is alot of number crunching - your computer
is already doing disk ops, screen re-draws, summing, running plugs, blah
blah blah - SOMEWHERE it has to start lopping off numbers (32Bit float helps
alot)- this is where TDM really fails. Digital mixers do like 4 things(ok
more) -
easy to keep alot of horsepower where it is needed - number crunching. Yes
the algorithm for summing is very important - and I know very little about
the
different ones - again where TDM fails - math made for computers in the
early
'90s - anyone else here remember when you had to guess at your EQ - then
process the track before you heard it?
I have actually been sending all my mixes out separate Busses or Auxes
before they go to the Two Buss - or to a console. It works great for the UAD
card and the Firium EQ as I can add sample delay to other tracks to keep my
stuff lined up - plus I keep the buss faders down a few db that way I can
push
up the original track and get as much resolution as possible.
Not real technical - but it works for me - and I believe it does make a
difference. Oh yeah - and keeping everything at 44.1K 24Bit. No sample rate
conversions please.
aaron
fixnmix2k wrote:
> The first is that by going out multiple busses you can send more
> level of drums to one buss , guitars to another, Keys, vocals, loops- -
what
> have you. Thus you are using more of the information from the
> original track. I have been led to understand that to really get the
benefits of 24 Bit you
> need to keep your levels up between 6 and 0 digital max. SO - first off
now
> you have more resolution being sent out more places -
Absolutely negligible.
And then you have some full scale stems which have to be turned down when
summed somewhere else.
What have you gained?
> Plus on a single Two Buss - that is alot of number crunching - your
> computer is already doing disk ops, screen re-draws, summing, running
plugs,
> blah blah blah - SOMEWHERE it has to start lopping off numbers (32Bit
> float helps alot)- this is where TDM really fails.
Bullshit.
TDM is 48 point fixed now. No problem at all.
And how do you think the summing algo works when the computer strains?
"Ah, well, I think I let some numbers go because I should give some
power to
the screen redraws..."
If there´s not enough DSP power you get an error message, but no
compromised
summing.
> the algorithm for summing is very important - and I know very little
> about the different ones - again where TDM fails - math made for
> computers in the early '90s
Ah, yes, math underwent some major changes since the early 90s...
> I have actually been sending all my mixes out separate Busses or Auxes
> before they go to the Two Buss - or to a console. It works great for
> the UAD card and the Firium EQ as I can add sample delay to other
> tracks to keep my stuff lined up - plus I keep the buss faders down a
few
db that way I
> can push up the original track and get as much resolution as possible.
Yes, lose some here, gain some there...
You should practice proper gain staging on ALL platforms.
Peter
---
http://www.merlinsound.de
Hi Aaron,
Thanks. To sum up your argument: my O1V can dedicate more resources to
summing and
therefore is better, and it potentially has a better algorithm. This is what
my ears tell me,
but I still find it perplexing. Seems like the math would be out there and
Logic would have
it. Maybe it's a resources thing, but I feel that this would still happen in
Logic with only 4
stereo tracks which would barley take any processor load.
The Yamaha has way more headroom too. When I send all the tracks separately
out to the
mixer, with all inputs at unity, I have headroom to spare and I usually turn
it up. In logic I
would need to turn it down 5-6 dB.
Hmmmm.
Thanks,
- Ben
kingumfufu wrote:
> The Yamaha has way more headroom too. When I send all the tracks
> separately out to the mixer, with all inputs at unity, I have
> headroom to spare and I usually turn it up. In logic I would
> need to turn it down 5-6 dB.
What do you call "unity" here?
Are you sending the signals digitally to the Yamaha or via analog I/O?
Peter
---
http://www.merlinsound.de
<Admin - please let us not get bogged down in another thread about
different sounds between different digital systems. This has been discussed
here and on many other forums/lists ad nauseam. Thanks>
Have I offended Peter? - sorry if I had - the tone of the reply was a little
alarming - I am not trying to mislead anyone or kick some other platform
inthe
teeth. I work with ALL the DAW's it is my professional job. I can hear the
differences in them - and it does come down to a lot of things - great
original
source, good performance, lots of bits used up, and good math in a DAW. ;)
just to name a few.
--- In logic-users@yahoogroups.com, "Peter Duemmler"
<merlin@m...> wrote:
> > SO - first off now
> > you have more resolution being sent out more places -
>
> Absolutely negligible.
> And then you have some full scale stems which have to be turned down
when
> summed somewhere else.
> What have you gained?
What I have gained is as much of the original digital information as I can
have. Then I am not just turning up 'empty bit space' further down the line.
I started working on analogue tape when I first began my career - so I
understand that if I get enough level on tape - I don't hear as much tape
hiss
- in digital - if I don't get enough level it does not sound as good
(brittle
top end - stereo image suffers) - GRANTED there are a lot of other
factorsbut
the principle is similar - heck CD players use error correction to 'guess'at
what belongs in certain places when information is lacking(ok not totally a
guess but it is merely for a point). Thus: I am getting as much information
to everywhere that I can form the orginal source.
> > blah blah blah - SOMEWHERE it has to start lopping off numbers
(32Bit
> > float helps alot)- this is where TDM really fails.
>
> Bullshit.
> TDM is 48 point fixed now. No problem at all.
> And how do you think the summing algo works when the computer strains?
> "Ah, well, I think I let some numbers go because I should give
some power
> to the screen redraws..."
> If there´s not enough DSP power you get an error message, but no
compromised
> summing.
I have failed to explain my thot on that thoroughly. That was my fault -
Iknew what I was going for but failed to explain it properly. I know that if
you computer re-draws the screen it does not stop processing audio - or just
magically forget a bunch of information to make time and CPU cycles for it
- the point is that every program is made to be efficient so all tasks can
be
done - and it is all, of course, math.
> > the algorithm for summing is very important - and I know very
little
> > about the different ones - again where TDM fails - math made for
> > computers in the early '90s
>
> Ah, yes, math underwent some major changes since the early 90s...
I think there are a lot of people on this list that will agree that the the
"Pitch-n-Time" in Logic does not sound nearly as good as a lot of
other programs. They have all adopted newer and different algorithms - which
use math - oddly enough. The same with how your audio program crunches down
all
that information to a stereo mix. That is all I was saying. I know a couple
of guys whom re-wrote the Digimixer for PT TDM. Their mixer engine sounded
so much better than the original Digi mixer is was frightening.
(www.digitalaudiomiracles.com) They were suggested by Digi to stop - of
course - since PT is a protected product and they monkeyed with the code.
But it clear proof that there are better ways.
> > I have actually been sending all my mixes out separate Busses or
Auxes
> > before they go to the Two Buss - or to a console. It works great
for
> > the UAD card and the Firium EQ as I can add sample delay to other
> > tracks to keep my stuff lined up - plus I keep the buss faders
down a few
> db that way I
> > can push up the original track and get as much resolution as
possible.
>
> Yes, lose some here, gain some there...
> You should practice proper gain staging on ALL platforms.
>
> Peter
> ---
> http://www.merlinsound.de
Well, I think I am talking about a good gain structure all the way thru. I
don't want this to be a pissing contest. I honestly believe that it
reallyall
comes down to a great song - folk, pop, rock, makes no difference.
<Snipped by admin> We can all sit here and nitpick each system - bit
depth - latency issue - sound card - A/D D/A converter - clock - and they
all do makea
difference. But there is more to it -
There are a lot of ideas and opinions - these are some that I hold from
personal experience, some from working with people whom help decide the
actual digi standards, and others from working with people who put different
methods to work everyday. This is what I love about this group - I learn
so much all the time.
Thank you all very much.
aaron
> > The first is that by going out multiple busses you can send more
> > level of drums to one buss , guitars to another, Keys, vocals,
loops- -
> > what have you.
> And then you have some full scale stems which have to be turned down
when
> summed somewhere else.
> What have you gained?
Well, if your intent is to sum analog, you'll have a higher s/n ratio in
the analog domain. You probably know this, if so, it's for everyone
else: routing a full scale signal into a console means you'll be turning
the input trim way down on your console's input strip, which is a vastly
better idea than feeding your console a soft signal (such as it might be
if you were summing 'in the box' then simply routed it to dedicated
outputs) and using the console's gain as makeup, which will add some
amount of noise, potentially a lot.
And then there's the camp who say that the more you pull back a digital
fader, the more damage you do to the signal. I personally believe
that's the legacy of math from a bygone era, YMMV.
> You should practice proper gain staging on ALL platforms.
Wasn't that what he was suggesting?
u b i k
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