jump to beginning show previous Showing Logic-users Thread 7550 of 105812 show next jump to end

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!

From: Dan & Estera Alvarez <danseq@xxxx.xxxx
Date: Thu, 2 Dec 1999 at 2:13:52 PM
Subject: Re: Negative ticks
Message #9594
Dan & Estera Alvarez wrote: > From: Dan & Estera Alvarez <danseq@...> > > f-erenc szabo wrote: > > > From: zerobeat@... (f-erenc szabo) > > > > temiqui@... writes: > > >>And I asked if using the scissors tool in the arrange could be made > > >>to cut slightly (1/2 the format value, to be precise) in front of the > > >beat, > > >>so I wouldn't lose the kick drum on the downbeat everytime I cut a > > >>sequence. > > > > Solution: Quantize the sequence, then use the scissors. Quantizing > > insures that your kick drum which might be slightly before the > > downbeat will be exactly on the downbeat, thus keeping in the proper > > sequence after the cut. Then, simply un-quantize both resulting > > sequences to retain the original timing. > > > > f-erenc > > "Without chemicals, he points" > > I don't agree. This may cause deletion of the initial ramp up or whoof of > air or whatever you want to call it that happens prior to the place where > our ear hears the impact (presumably where an anchor point would be set), > and can cause the kick drum to feel artificial or clipped. > > A better way would be to move the region(s) later in time by using the > nudge commands or by adjusting with the float or event list. Then cut on > the downbeat(s), and finally, move the region(s) earlier by the same > amount as before. > > -Dan I just realized that this only applies to audio sequences. If this is about Midi triggers then ferenc's way is perfectly fine....
Viewed 422 times, 0 replies, 1 message in thread. Reply to this message.

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!


© 1994-2008, All Rights Reserved.