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>I've obviously downloaded LAP 6.3.1. and I think SD is a great
>module to achieve
>great reverbs, which I think overperforms many hardware digital
>units. In fact, if you
>have an Impule Response from a sampled, let's say, TC6000,
>theoretically it can
>sound like it. I am wrong?
I think that most digital reverb algorhythms use random, so I suspect
the answer to your question is "yes"...
But... if I have an Impulse Response from the room I use for a
recording session, sampled through the microphone(s) I'll be using
for that session, will I be able to _suppress_ the room's
reverberation by applying the right amount of phase inverted Sound
Designer to that track ?
Unfortunately I suppose the answer is "no"... Minute variables
such
as air pressure, temperature, etc will compound with each rebound of
the sound and give a slightly different result every time... throwing
a ping pong ball two times in the same room with exactly the same
velocity and direction doesn't guarantee it will follow exactly the
same path, either. Am I wrong ?
--- In logic-users@yahoogroups.com, Vincent Kenis <vincent.k@c...>
wrote:
> But... if I have an Impulse Response from the room I use for a
> recording session, sampled through the microphone(s) I'll be using
> for that session, will I be able to _suppress_ the room's
> reverberation by applying the right amount of phase inverted Sound
> Designer to that track ?
Yes, you are correct.....the answer is no. Not just variables in the air
pressure/temp
of the room, but remember that the space designer still works off an
algorithm that
approximates the sound of the room. It is a very good approximation, but
there is no
way to exactly mimic the sound of a room, unless you
had a way of calculating the velocities and positions of every molecule in
the room.
You really don't need to though, because as SD makes apparent, your ear
can't really
tell the difference. To really be able to phase out an audio signal, you
need an out of
phase signal that is almost exactly the same as the original, otherwise you
will add to
the sound just as much as you take away from it. You would be much better
off
using a second mic to pick up the reverb of the room while you record the
original
and then using a phase reverse and a small delay to cancel the reverb from
the
source.
-z
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