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From: "k9gardner" <yahoo@...>
Date: Mon, 1 Sep 2003 at 4:25:36 PM
Subject: [GEN] how to produce convincing guitar strum sound in midi
Message #145368
I am trying to figure out how to produce a convincing guitar chord strumming sound using regular midi instruments. I have Logic 6.1 Audio, and an external QSR (and the various soft synths and samplers that came with my Big Box, but I'm not using the audio side of this system yet because I don't have an audio/usb interface). What I've done is to manually stagger the attack of each "string" ever so slightly so you can tell the difference between an upstroke and a downstroke, just like you would if it were a real guitar playing. But it's not really quite right. It's not fast enough, and the notes (this is a factor of the specific instrument I've chosen, I guess, which I could alter if I really wanted to work on the envelope) are way too staccato for a guitar. There's not enough ring to it. So is this something that there's an easy way to do? Or should I just be using something like Steinberg's Virtual Guitarist? I have never used anything like that, and don't really know whether it would address this issue. That is, in VG, do I simply enter a stacked chord and when it gets played by the VG instrument it sounds like a guitar strum? Thanks in advance for those astute responses that will appear.
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From: KJ <lists@...>
Date: Mon, 1 Sep 2003 at 5:56:56 PM
Subject: Re: [LUG] [GEN] how to produce convincing guitar strum sound in
Message #145374
This is a reply to #145368.
That's a no-brainer... hire a guitar player. Funny, I never see one of my session guitarists trying to produce convincing keyboard sounds on their guitar. I know, I'm a smartass, I just believe in the real thing, and guitar players are not hard to come by.
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From: "kumpy105" <teddybut@...>
Date: Mon, 1 Sep 2003 at 7:39:50 PM
Subject: Re: [LUG] [GEN] how to produce convincing guitar strum sound in midi
Message #145378
This is a reply to #145374.
--- In logic-users@yahoogroups.com, KJ <lists@b...> wrote: > That's a no-brainer... hire a guitar player. Funny, I never see > one of my session guitarists trying to produce convincing keyboard > sounds on their guitar. I know, I'm a smartass, I just believe in > the real thing, and guitar players are not hard to come by. I agree, being a guitar player. If I were to think more constructively, I suppose that he or she could try the flam amount in the extended parameters box for a very lame simulation. teddybut
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From: Paul Najar <pnajar@...>
Date: Mon, 1 Sep 2003 at 7:55:41 PM
Subject: Re: [LUG] [GEN] how to produce convincing guitar strum sound in midi
Message #145380
This is a reply to #145368.
k9gardner on 2/9/03 7:25 AM, k9gardner at yahoo@... wrote: You could try experimenting with the flam parameter in the Extended Sequence Parameters, but generally I find this approach too regimented. If you're a reasonably well trained piano/ synth player, the best approach I've found is this. I slow the tempo of the track down to about half regular tempo. (This won't help if your using audio of course). I then think about the strummy part I'm trying to simulate in terms of voicing and up/ down strokes. Once I've figured that out I simply play it in at half tempo including the up and down strums etc. When you get this right and then bring the track back to normal tempo it can be very convincing. -- ==/==/==/==/==/==/==/==/= Paul Najar Jaminajar Music Production http://www.jaminajar.com.au > I am trying to figure out how to produce a convincing guitar chord strumming > sound > using regular midi instruments. I have Logic 6.1 Audio, and an external QSR > (and the > various soft synths and samplers that came with my Big Box, but I'm not using > the > audio side of this system yet because I don't have an audio/usb interface). > > What I've done is to manually stagger the attack of each "string" ever so > slightly so > you can tell the difference between an upstroke and a downstroke, just like > you would > if it were a real guitar playing. But it's not really quite right. It's not > fast enough, and > the notes (this is a factor of the specific instrument I've chosen, I guess, > which I could > alter if I really wanted to work on the envelope) are way too staccato for a > guitar. > There's not enough ring to it. > > So is this something that there's an easy way to do? Or should I just be using > something like Steinberg's Virtual Guitarist? I have never used anything like > that, and > don't really know whether it would address this issue. That is, in VG, do I > simply enter > a stacked chord and when it gets played by the VG instrument it sounds like a > guitar > strum?
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From: Dan Chapman <dan@...>
Date: Mon, 1 Sep 2003 at 9:02:28 PM
Subject: Re: [LUG] [GEN] how to produce convincing guitar strum sound in
Message #145381
This is a reply to #145368.
on 9/1/03 2:25 PM, k9gardner at yahoo@... wrote: > I am trying to figure out how to produce a convincing guitar chord strumming > sound > using regular midi instruments. I have Logic 6.1 Audio, and an external QSR > (and the > various soft synths and samplers that came with my Big Box, but I'm not using > the > audio side of this system yet because I don't have an audio/usb interface). > > What I've done is to manually stagger the attack of each "string" ever so > slightly so I saw an ingenious little device at the NAMM show that was created for this purpose. It was a set of 6 strings no wider than a belt buckle that you attach to a belt and strum for guitar-like midi voicings played by keyboardists. Unfortunately, I can't remember the name. Dan
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