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> This has always been a little confusing. For smooth punchins
> you have tocheck "punch on the fly" AND use the "record
toggle"
> command---not the normal "record" command.
What is the point of this? Does "punch on the fly" take more
memory or
something?
And why the use of record toggle as well. I seem to have no glitches when
only using "punch on the fly" checked.
Hmmmm, guess I'll have to check the manual and do a little
experimenting...but my manual is about 20 years old so....
HA!
But seriously...what is the point...don't we always want smooth recording
without glitches...
Ken Kirk
www.waxthedecks.com
--- In logic-users@yahoogroups.com, XOtherJesusx@a... wrote:
> What is the point of this? Does "punch on the fly" take more
memory
> or something?
More disk space.
With punch on the fly enabled, Logic is always recording for any
record-enabled tracks, even while just in "play" mode. Then when
you
hit record it defines a region start in the Arrange, and when you hit
stop it defines a region end.
If you play and punch in/out a few times, then lengthen the region
boundaries after recording you'll see that it was actually recording
the whole time. So having punch on the fly enabled can make for much
larger audio files than you might expect, depending on how long you
let it roll before/after a punch.
John Pitcairn
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> --- In logic-users@yahoogroups.com, XOtherJesusx@a... wrote:
> > What is the point of this? Does "punch on the fly" take
more memory
> > or something?
--- In logic-users@yahoogroups.com, "John Pitcairn"
<johnp@r...> wrote:
> With punch on the fly enabled, Logic is always recording for any
> record-enabled tracks, even while just in "play" mode. Then
when you
> hit record it defines a region start in the Arrange, and when you hit
> stop it defines a region end.
> If you play and punch in/out a few times, then lengthen the region
> boundaries after recording you'll see that it was actually recording
> the whole time. So having punch on the fly enabled can make for much
> larger audio files than you might expect, depending on how long you
> let it roll before/after a punch.
It also means that you can capture that magical 'run through' take after the
event.
Just punch in at some point and after you've stopped drag the front of the
audio
object back to the beginning.
I use this approach all the time - I only make the decision on what to keep
after I've
heard most of it. (it helps stop the "Main Vox 3,267" thing:-)
mallen
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