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From: Sumit Das <smeet@...>
Date: Thu, 2 Jan 2003 at 3:47:44 PM
Subject: [GEN] Smoothly changing note density?
Message #128570
I often want to generate snare drum rolls that smoothly change speed over time. Right now I am limited to the standard grid sizes: 1, 1/2, 1/4, 1/8, 1/16, 1/32, 1/48, 1/64, ... What I would like ideally is to draw a curve representing note density, so I can smoothly ramp between speeds. But, even something mundane like being able to set the grid to something other than the standard note divisions would be nice, maybe in terms of ticks. Is that possible? Thanks, smeet
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From: Sam Watson <sam@...>
Date: Thu, 2 Jan 2003 at 7:23:42 PM
Subject: Re: [LUG] [GEN] Smoothly changing note density?
Message #128578
This is a reply to #128570.
From: "Sumit Das" <smeet@...> > What I would like ideally is to draw a curve representing note density, > so I can smoothly ramp between speeds. hmmmm this an interesting idea, smeet. I'm attaching an LSO file for something I threw together around that idea. Basically, I used the track automation to draw some lines and curves for CC#20. I routed that to an instrument I built in the environment which turns that into Notes rather than CC numbers. Then I spit that out to my drum machine. Basically, the quicker the automation ramp... the faster the roll. Just route track #2 to your drum machine (or the Klopgeist) and take a listen. Draw some automation curves into track #1 and take a listen to how they work. Even if this isn't quite what you are after it is a nice way to generate rolls quickly. This method is a fudge but could have some use for what you are trying to achieve. Maybe??? Let me know if you get a better idea or work around. I like the idea of what you are trying to pull off. good luck, Sam
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From: Sam Watson <sam@...>
Date: Thu, 2 Jan 2003 at 9:20:15 PM
Subject: Re: [LUG] [GEN] Smoothly changing note density?
Message #128584
This is a reply to #128570.
From: "Sumit Das" <smeet@...> > I often want to generate snare drum rolls that smoothly change speed over time. > Right now I am limited to the standard grid sizes: > 1, 1/2, 1/4, 1/8, 1/16, 1/32, 1/48, 1/64, ... howdy again, I've been playing with some more ideas to achieve this possibility. I've rigged up an arpeggiator which is controlled by CC#20. I then created a HyperEdit set to make object based automation on that controller. End result you can draw HyperEdit curvers to control the arpeggio repeat rate. Alternately you can use the normal track automation of CC#20 to control the arpeggio rate. Thus it is pretty easy to generate accelerating/decelerating rolls which pass through the quantized note lengths used by the Environment's Arpeggio object. (1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, 1/16, 1/20, 1/24, 1/32, 1/40, 1/48, 1/64, 1/80, 1/96, 1/128, 1/160, 1/192, 1/256, 1/320, 1/384, 1/512, 1/640, and 1/768) The arpeggiation contraption is housed in an instrument called Drum Curve I built in the environment. (It shows up in the Arrange window.) Check out: http://www.samwatson.com/notedensity2.LSO wee, Sam
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From: Sam Watson <sam@...>
Date: Thu, 2 Jan 2003 at 7:52:48 PM
Subject: Re: [LUG] [GEN] Smoothly changing note density?
Message #128592
This is a reply to #128570.
----- Original Message ----- From: "Sam Watson" <sam@...> > hmmmm this an interesting idea, smeet. I'm attaching an LSO file for > something I threw together around that idea. Basically, I used the track ooopsss! duh... attachments get stripped from emails. try: http://www.samwatson.com/notedensity.LSO -Sam
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