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Hi everyone,
I am working on a fairly large environment mostly having to do with
the Audio Objects in the Audio Mixer - I have added several features,
including an Audio Object Link that links the audio objects in any
combination with a presets option, an FX mute button that turns all
Effect slots on/off returning them to the last position you left
them, a Sends mute on/off, an up/down buttons feature to move any
Audio object function up or down in any incrememnt, an A/B
comparison for all audio object functions, and several other features
I want to be able to control in Logic by clicking on it or from my
keyboard controller. I have posted before with some generous
replies from the likes of Len, John Pitcairn, and Hendrik in
regards to cable limits and the point where the information stops
short as it is being sent down several environment objects.
Basically, I realize now, that my problem is not how far down the
info is snet, but how *much* info can be sent simultaneously. For
example, I can do an A/B comparison of almost all otf the Audio
object features *simultaneously* in one click on the button,
without having (as an alternative) to create two buttons and use an
alternating split ultimately using one button to click twice to
capture everything that needs to be sent. I have since experimented
with how much info can be passed simultaneously with small test
environments using just one MIDI channel, and the more objects you
have, Logic tries to distribute the limited amount of messages that
can be sent across the new info highways (cables) to the new cabled
objects draining the messages that are supposed to make it to the
original object you cabled them to in the first place. This is not
to be confused with a cable limit or environment object limit
issue. Now, I am just wondering, how much of an impact MIDI
channels have in regards to *preserving* the messages that are being
sent in all driections from one main object such as the Audio object
(sent simultaneously). I have actually only used MIDI channel 1 for
everything up until now, simply because when I first started the
environment I didnt see any need for sending the info out on
different MIDI channels. Which is why I am asking anyone who has
already had the experience if going back and doing a complete re-haul
on my environment will be worth the effort, or does the limited
amount of messages (note-on, Control, any kind of message) still
cut short when being initiated by just one fader button. Or will I
still end up with having to send info on two or more fader buttons to
get the whole array of messages across? Thanks in advance for any
advice,
Rick Shorey
--- In logic-users@y..., "rick_7777us" <rick_shorey@h...>
wrote:
I have since experimented
> with how much info can be passed simultaneously with small
> test environments using just one MIDI channel, and the more
> objects you have, Logic tries to distribute the limited amount of
> messages that can be sent across the new info highways
> (cables) to the new cabled objects draining the messages that
> are supposed to make it to the original object you cabled them
> to in the first place. This is not to be confused with a cable limit
> or environment object limit issue.
It sure sounds like the cable limit problem to me, which is more
subtle than it sounds. The limit is not the total number of cables
as such, but the number of cables that any single event must
pass through, _including_ any copies of that event generated via
multiple cable outputs from objects, or by the "copy events"
transformer. It can add up really fast if you're trying to distribute
one trigger event to lots of objects.
The good news is that there are a couple of techniques to avoid
it, the bad news is that it genrally requires a rethink of how you
communicate with lots of objects.
Rather than trying to narrow it down in the abstract like this, do
you want to compress the offending environments (.zip or .sit
please) and email them to me?
John Pitcairn
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Midi controller learn in Logic. Soft takeover. Lots of memories.
Tracks remember control assignments. Write track automation.
Fadermapper demo: http://www.revolver.co.nz/fadermapper/
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