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>> Route them thru a bus and insert logics sample delay
John Pitcairn wrotes
> Yeah, looks like that's what I'll have to do, but it means the
> regions' _positions_ will still be inaccurate for editing purposes.
> And any sends from those tracks won't have the correct delay
> applied, so maybe I'll have to whack a sample delay onto every
> software-monitored recorded track. Bummer.
But if you're really fussy, you could then bounce them back.
As for the track parameter delay. If you have it set in ms. It is
independent of the tempo, though not accurate enough, 1.5ms.
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Matt McKenzie-Smith
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mattrixx@...
--- In logic-users@y..., Matt McKenzie-Smith <mattrixx@o...>
wrote:
> But if you're really fussy, you could then bounce them back.
True. Or if there are a shitload of i/o to spare, it's possible to do a
little bit of loopback and record the _monitored_ signal, not the
initial input signal. The goal being
what-you-heard-is-what-you-get with no thinking required.
Unfortunately I don't have the luxury of enough spare inputs...
> As for the track parameter delay. If you have it set in ms. It is
> independent of the tempo, though not accurate enough, 1.5ms.
Unfortunately it just _displays_ the delay in ms, so it's still tempo
dependent - set a delay in ms and change the tempo ... you had
me excited there, oh well...
John Pitcairn
------------------------------------------------------------------
Midi controller learn in Logic. Soft takeover. Lots of memories.
Tracks remember control assignments. Write track automation.
Fadermapper demo: http://www.revolver.co.nz/fadermapper/
------------------------------------------------------------------
> Unfortunately it just _displays_ the delay in ms, so it's still tempo
> dependent - set a delay in ms and change the tempo ... you had
> me excited there, oh well...
I don't have your original post - am I correct in thinking it was a
shift of 322 samples?
well - at 44.1 that would be a shift of 7.3 ms
at 25 fps a smpte bit is 0.5 ms
so you want to shift 15 bits
enable smpte w bits view in arrange level event list - highlight the
objects you want and scroll 15 bits
this should do what you want
it is not sample accurate (maybe by a dozen samples) but well beneath
perception
it is not tempo dependent - at least in terms of the amount of shift -
and should you want to keep them from moving against external video
you can always lock position
best I can think of
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