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I wrote:
>>Just take your motto (the "think different") to work.
>>You can emulate a ducking delay/reverb/chorus/whatever kinda easily.
>>Set it up in a bus and place a compressor (with kinda extreme
settings) in
>>front of it.
>>That's actually how hardware ducking delay algorithms work.
Bernd wrote:
>what you're getting is a compressed sounding delay, that actually works
>the other way 'round. Loud stays loud and quiet becomes loud :)
>Insert the compressor after the delay/reverb and let the sidechain.....
>ahh, not yet.
Hm, well, you are right with this.
But, a compressed input for the delay will certainly have a similar to
ducking effect.
When the "to-be-delayed" track get's louder, the delay itself
won't get
louder at all.
When the source track gets lower you will hear more delay since it's input
level stays the same.
I know, you won't be able to do like a 100% ducking effect (where the delay
actually get's louder and/or is completely surpressed when the input signal
gets higher then a certain threshold level), but the effect is pretty much
usable though with this kinda workaround.
Oh, and, the delay/reverb itself isn't compressed with this workaround,
decays are just as normal.
Putting the compressor after the reverb will have such an effect, even a
sidechain might not completely change that, I dunno, but it might be nice to
have one though.
Here's a little file establishing that workaround, not exactly brilliant
sounding, but well...
www.nosex.de/sascha/duck.zip , LSO plus some lame snare file (103kb)
Sascha
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