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> I took my drum bounce from a mix I was doing the other day, summed it
with
the
> same drum balance recorded at the same time with an AES/EBU loop, set
all
> levels to 0dB, inverted the phase of the latter, pressed play and -
lots
of
> washy phasey noise......
Interesting, interesting. Are you sure the bounce files are in exact
sample-accurate sync with each other? The AES/EBU -loop may have introduced
a delay.. You can check the exact start positions in the sample editor.
Another possibility I can think of is dithering, added by some device in the
AES/EBU -loop (what kind of loop was it exactly?). In that case, there's
nothing wrong with Logic's bounce, it just won't add any dithering unless
you tell it to (there's a plug-in for that). In any case, I think dithering
should be added only to the final 2-track mix, not to any submixes or
bounces.
When you mix multiple audio tracks into a 16-bit audiofile, there really
isn't so many ways to do the mixing. It's a very simple and straightforward
mathematical calculation (you just add together the signed sample values of
the tracks). I don't understand how different programs could do it
differently? The only exception (according to my knowledge) is dithering (or
noise shaping), which makes the mixed result sound better by adding a little
amount of noise.
Markus "Captain" Kaarlonen markus.kaarlonen@...
MusicMakers Oy www.musicmakers.fi
"A film is - or should be - more like music than like fiction. It
should
be a progression of moods and feelings. The theme, what's behind the
emotion, the meaning, all that comes later." -- Stanley Kubrick
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