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>Will others PLEASE conduct similar A/B tests? It takes mere minutes. I
>can't believe I haven't seen this addressed on the list before! I was
>planning to bounce to stereo wav's soon & start burnin'. My friend's
>solution was to go out & buy a new DAT machine: mixdown through AW8
>sp/dif out to DAT, DAT through AW sp/dif in to a wav file. UGGH!
>
>Say it ain't so...
Well Jason, it is, unfortunately. Yet Logic is not alone in this. When I
was auditioning various multitrack software for my DAW, and this included
Cakewalk, TripleDAT, Cubase, Samplitude, SawPlus and Logic, I noticed
drastic differences in the audio quality between them on various operations.
Previously, and presently, I use two Emu Darwin MDMs sync'd up for 16 track
recording. I bought them because they sounded good. So, using a Sonorus
StudI/O, I digitally transferred 16 tracks from the Darwins into the PC.
Now A-B'ing the Darwin tracks and the PC tracks, (note: one track at a time
soloed, using the same D-A converters in my DAT for monitoring and
identical levels), I was amazed at the difference in quality between the
software packages.
The results? I found conclusively (by a wide margin) that only Samplitude
and Logic could faithfully copy a digital source without any degradation in
audible quality. So consider yourself lucky you made the right choice with
Logic. Now on to the subject at hand....
Regarding bouncing, I didn't test any of the other packages for this, (why
should I at that point) but I did find that Logic and Samp were about equal
in track bouncing quality. That is, equally bad. What amazes me is that it
can sound good with Logic doing the mixing in real time but the bounce
function somehow mangles it. You're literally better off plugging the
output of your card into the input and re-recording to two tracks.
I solved this by doing all my mixing and bouncing with a DSP Factory, which
is analogous to using an external digital mixer. However, one thing that
can severely effect the outcome of a digital bounce, using any method, is
the level at which each track is recorded. Keep your tracks as hot as
possible. The more bits the algorithm has to work with the better. Don't be
misled that just because everything is kept within a "digital
domain" is
going to ensure your audio quality is maintained. It simply isn't true.
Randall
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