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From: flann <flann@xxxx.xxx.xxx
Date: Tue, 14 Sep 1999 at 1:24:53 AM
Subject: Editing velocity data? HyperEdit as Drum editor
Message #1451
> From: "Michael Package" <mpackage@e...> > While I'm at it, here's a question: > > I'm working with lots of midi parts for a drum module (Alesis DM5). Using > the Matrix view, what's the best and most convenient way to edit the > velocity data for each note? > From: Felixxgod@a... >There's a velocity tool. Great for drums. You might wanna read about the >mapped instrument object. Great for drums. It may be worthwhile to quote from a previous post... HyperEdit as Drum editor: Create a Mapped Instrument in the environment for drums. Setup the channel and port. (Double click to open it; there's a GM default menu option). Use the Mapped Instrument in Arrange (appears in instrument list). Once you have the Mapped Instrument sorted, there is a very quick way to translate this into a Hyper Edit set. Put your Mapped Instrument track into record, and play in a logical order, every note that you will require for your Hyper Edit drum map. Then go into Hyper Edit using the sequence you just recorded, followed by: Hyper menu > Create Hyper Set Hyper menu > Delete Event Definition (to get rid of the default 'Volume') Hyper menu > Multi Create Event Definition... In the resulting dialog, select 'All' and, voila, there's your drum map including the names from the Mapped Instrument. All you have to do then is decide on things like 'Penwidth' and 'Style' options, grooves and any groups such as hi-hats (see 3.5 manual 'Hi-Hat Mode' page 11-10. There's automatic grooves and grouping in Drum Edit. Also, have as many Mapped Instruments as you like. Groove away, Ben H
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