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From: Zenon Marko <z_marko@earthlink.net>
Date: Tue, 29 Nov 2005 at 11:28:11 PM
Subject: [LUG] DFHS (Drumkit from Hell Superior) + Logic = CRASH
Message #205726
Ciao, I am attempting to use DFHS (Drumkit from Hell Superior) in a Logic project, unsuccessfully. Logic inevitably unexpectedly quits while loading the DFHS kit into memory. This is happening in one rather audio instrument-laden song (all Native Instruments Kontakt). Is there a known incompatibility? More to the point, is there a fix? DFHS 1.5x (latest) Logic 7.1.1 OS X.4.3 Kontakt - latest Thank you... Cheers, 3 _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Blair Fisher <blairfisher@shaw.ca>
Date: Wed, 30 Nov 2005 at 12:14:57 AM
Subject: [LUG] Re: Video Game MIDI
Message #205727
This is a reply to #205682.
>> So I was wondering if anyone had any tips on getting classic Game-boy >> and and Nintendo or Atari style MIDI sounds. It seems to me that it >> should be accomplishable with some simple subtractive synthesis >> right? I just can't seem to get it right. I'm most familiar with >> Reason's Subtractor, though any instruments I could use in Logic >> Express would work too. Any suggestions? >> >> Thanks, >> Dru > > a) Try googling for sounds to use as samples. > b) Use a simple synth, play legato notes and mess with the bitcrusher > plugin at insane settings. > c) Use a more complex synth / sound and repeat the bitcrusher routine. > > Regards, Justin. I have found that the ES-1 synth is great for this kind of thing. I usually come across these "video game" sounds by accident while experimenting, so I don't remember exactly what I have done in the past to get them. Play with different settings - especially the LFO section. Try setting the LFO to modulate pitch and go from there....make sure that "Int via Whl" is set near the top if you are not using a mod wheel. Blair -- blairfisher@shaw.ca _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: "Darlene/Breakthrough Music Services" <brkthrum@bellsouth.net>
Date: Wed, 30 Nov 2005 at 12:30:30 AM
Subject: [LUG] urgently need pitch correction plug-in ASAP!!
Message #205728
Howdy ya'll, I have a student/friend that is getting married this weekend, and he wanted to sing to his bride during the ceremony. However, he has some serious pitch problems, so I offered to record his song so I could polish it and provide his best possible performance, and then he'd have a nicely labeled cd to be able to present to his new wife too. However, after SEVERAL takes, there is one particular section that desperately still needs help because the pitch is sooooo off. So I just was thinking about some of the stuff that ya'll have mentioned being avail. to help with vocals and such, but can't seem to find anything specific for really good pitch correction. I've tried Logic's Pitch Enhance, but it's not much help. In particular, if there's anything avail. as a fully functional 30 day demo, that's really what I need. This guy's wedding is this Saturday, and I was really hoping to be able to let him hear the finished product tomorrow night to make sure I've got time to make any changes if need be. I've been working on this since this past Sun. night, so time is certainly of the essence now. Oh, this plug-in preferably needs to be able to work w/ Logic Express on a Mac osX (tiger). Although I'm requesting a download-able demo because I need this quickly for a short term use, if it works well I'm quite positive I will be purchasing it. So I'd prefer to go ahead and get it for Logic since that's where it'll be used. Oh, yes, I need it to work very well, but fairly economical too would really help! (A less desirable option would be something that'll run on a pentium 3. I have Logic 5.01 Platinum--which I never could figure out on the pc. But now that I'm getting Logic 7 figured out somewhat, that might be a workable solution. On that same pc I also have SoundForge XP 5, but so far haven't been able to get an Atares directx plug-in to show up. Don't know if xp didn't support that, or if I just have it installed incorrectly or in the wrong location.) Thanks in advance for any recommendations!! Darlene [Logic Express 7.1.1, Tascam FW-1884 interface, brand new Power Mac G5, 2 GHz DP, OS 10.4.2 tiger, 1.5 gig ram, 160 gig hd; hoping to upgrade to Logic Pro by end of 2005. :-) ] _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Per Boysen <per@boysen.se>
Date: Wed, 30 Nov 2005 at 1:18:45 AM
Subject: Re: [LUG] Re: Video Game MIDI
Message #205729
This is a reply to #205727.
On Nov 30, 2005, at 7:14, Blair Fisher wrote: > I have found that the ES-1 synth is great for this kind of thing. I > usually > come across these "video game" sounds by accident while > experimenting, so I > don't remember exactly what I have done in the past to get them. Another trick is to open the EXS24 but NOT load any sampler program. Then it plays only a sinus tone and you can mould that with bit crusher and EQ. Greetings from Sweden Per Boysen www.looproom.com (international) www.boysen.se (Swedish) ---> iTunes Music Store (digital) www.cdbaby.com/perboysen _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Jason Sewell <rufussSewell@Gmail.com>
Date: Wed, 30 Nov 2005 at 1:49:06 AM
Subject: Re: [LUG] DFHS (Drumkit from Hell Superior) + Logic = CRASH
Message #205730
This is a reply to #205726.
<quotes repositioned, footers removed by admin> On Nov 29, 2005, at 11:28 PM, Zenon Marko wrote: > Ciao, > > I am attempting to use DFHS (Drumkit from Hell Superior) in a Logic > project, unsuccessfully. Logic inevitably unexpectedly quits while > loading the DFHS kit into memory. > > This is happening in one rather audio instrument-laden song (all > Native Instruments Kontakt). Is there a known incompatibility? More > to the point, is there a fix? > > DFHS 1.5x (latest) > Logic 7.1.1 > OS X.4.3 > Kontakt - latest > > Thank you... > > Cheers, > 3 Hi, I'm running your same software config minus Kontakt with no problems. I've used DFHS on my last 8 songs with no problems... actually I really love DFHS. It was a little tricky for me to get it set up in the first place, but now it works great. I don't remember why it gave me a headache at first, other than just about everything I try to do in Logic gives me a headache until I figure it out. Then I'm fine from then on. ~Rufuss _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Joaquin Medina <quino@ugr.es>
Date: Wed, 30 Nov 2005 at 2:11:06 AM
Subject: [LUG] Re: System Overload Problem...
Message #205731
This is a reply to #205642.
steve rose <steve-rose@b...> wrote: >> >> The problem: sometimes when I hit play - after a few beats - I get the error: >> >> - error: core audio: system overload. The audio engine was not able to >> process all required data in time. -10011. >> >> - if I start and stop a few more times generally the error will go away >> >> - the audio and disk CPU indicators are barely been used.... >> >> I get this regularly on my dual 1.8 G5, but I think it's due to the >> hard disc spinning down, & once the system is awakened the problem >> disappears. You could try unticking the "put hard disk to sleep >> whenever possible" option in system preferences >> steve rose > Well: I have a similar problem with my PowerMac G5 2x1.8 Ghz (equipped with 1,25 GB of main memory and a total of 4 memory slot) I´ve open the Activity monitor utility, and selected the memory activity. When I open my current logic project the free memory was about 12-15 MB and the page in/out indicator shows very high values so I´ve deducted than the problem was than I need more memory. For test I change all the Kontakt 2 and EXS instances for another sof synths (I've tried with Absynth adn ES2), and the computer run without problems. I`ve buyed 2 GB of memory and tjhe problem seem solved (well I canoot text extensively due than 1 SIMM memory was bad, and the computer crashed when I´ve loaded the logic project, but I´ve turned out the computer, and when I´ve restarted, the computer only recognized 2 GB (the total amount is really 3 GB), but then computer runs well, and the logic run fine with my current project; I´m going to replace the defective SIMM) I dont know if this is your case but you can check. Regards. _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Greg Burns <gregb91401@yahoo.com>
Date: Wed, 30 Nov 2005 at 1:01:10 AM
Subject: Re: [LUG] urgently need pitch correction plug-in ASAP!!
Message #205732
This is a reply to #205728.
<quotes repositioned and trimmed, footers removed by admin> --- Darlene/Breakthrough Music Services <brkthrum@bellsouth.net> wrote: > So I just was thinking about some of the stuff that ya'll have mentioned > being avail. to help with vocals and such, but can't seem to find anything > specific for really good pitch correction. I've tried Logic's Pitch > Enhance, but it's not much help. In particular, if there's anything avail. > as a fully functional 30 day demo, that's really what I need. Hi Darlene- I would suggest downloading Antares Autotune. Here is the website: http://www.antarestech.com/ I am not sure if you would need VST or AU but they have both versions available as a limited time demo. The other option is to download a program called Melodine. It is a little more difficult to learn/use and is a stand alone program - not a plugin for logic. Good Luck Greg _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Per Boysen <per@boysen.se>
Date: Wed, 30 Nov 2005 at 1:17:13 AM
Subject: Re: [LUG] Adjusting multiple velocities....by percentage?
Message #205733
This is a reply to #205725.
On Nov 30, 2005, at 6:11, Jason Paris wrote: > Could someone please explain how to simultaneously adjust, by > percentage, the velocities of multiple notes? > > For example, I have 3 notes selected in Matrix view, and their > respective velocities are 20, 50, 100. I'd like to be able to > increase the velocity for each note by, say, 20% so that the final > velocities are 24, 60 and 120. Transformer window; cmnd-4. Greetings from Sweden Per Boysen www.looproom.com (international) www.boysen.se (Swedish) ---> iTunes Music Store (digital) www.cdbaby.com/perboysen _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: "David Bulog" <d2ba@xtra.co.nz>
Date: Wed, 30 Nov 2005 at 2:35:25 AM
Subject: Re: [LUG] Film/Video Sound Design Plug-ins
Message #205734
This is a reply to #205717.
<quotes repositioned and trimmed by admin> > Any recommendations for third-party Logic plug-ins for use in sound > design for film/digital video? > http://mixguides.com/consoles/tips_and_techniques/daws-hybrid-mixing-0504/ _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: "jakaro66" <qubitual@gmail.com>
Date: Wed, 30 Nov 2005 at 3:32:16 AM
Subject: [LUG] Warning: Extreme Noobism Re: Logic & Mac!
Message #205735
This is a reply to #205659.
> > Thanks for asking, and yes, I have set it and reset it several times > > to "PreSonus FIREBOX (2184)." In Logic Pro, there's apparently no > > separation between input and output settings (though from what I read > > the Aggregate settings in the update may help). Interestingly, since > > my first post I downloaded a trial copy of Ableton Live 5.0, which set > > up the way I always heard Apple multimedia works -- like a breeze -- > > and works great. Maybe I'm backing the wrong horse, here? > > > What is your arrange page setup - what are you trying to get sound > from - audio instrument? Audio? How are you triggering the sounds? It > seems odd that Garageband should be ok but Logic not. > > regards > > Steve Thanks for your reply, Steve. Mostly been going with the MIDI input so far, which as I mentioned works fine in Garageband and Ableton Live. Also ran the MIDI into an Alesis Nanosynth in order to try left & right audio inputs. Again, no audible monitoring, though the signal is visible onscreen. Maybe I'll just reinstall everything this Saturday and see what happens -- a geek's holiday (again). Thanks once more, John W. _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: "stephen bennett" <chaosstudios@hotmail.com>
Date: Wed, 30 Nov 2005 at 4:17:14 AM
Subject: Re: [LUG] Anyone using a QuadG5 yet? Performance?
Message #205736
This is a reply to #205712.
--- In logic-users@yahoogroups.com, Paul Najar <paulnajar@j...> wrote: > >>> surprised that it seems > >>> like Logic won't use more than about 135% CPU (out of 400 max) > >>> before crapping out. Try stopping, then restarting playback. On my Dual, this occasionaly happens and when I restart playback the load is spread across the two processors evenly. I think Logic's CPU monitor needs updating! Regards New* Making Music with Logic Pro 7 *Upcoming* Logic Pro Tips and Tricks Logic Virtual Instruments Making Music with Your Computer Published by www.pc-publishing.com _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Justin Tyme <justin@tymeout.de>
Date: Wed, 30 Nov 2005 at 4:29:08 AM
Subject: Re: [LUG] Bounce Crashing in Logic 7.0
Message #205737
This is a reply to #205708.
>>> Whenever I click the Bounce Button Logic thinks for a minute, then >>> crashes. Has anyone seen this? Perhaps I have a Preference setting >>> that needs adjusting? >>> >>> /k >> >> If so, try Preferential Treatment from Jon Nathan at >> >> http://homepage.mac.com/jonn8/as/ >> >> This handy utility will check your prefs files. Other than that, >> check the xLab for troubleshooting on unexpected quits: >> >> http://www.thexlab.com/faqs/multipleappsquit.html >> >> Regards, Justin. >> > > Thank you for the suggestion. Preferences check out fine using PT. I > was thinking more along the lines of a preference or invironment > setting that might be known for causing a crash at Bounce time. > > Kim Hi Kim, not that I'm aware of. Try taking Logic's prefs (a .plist file) out of its folder, as well as a possible autoload you're using. When you start Logic it will present you with a setup assistant. Chose internal (built in) audio, and see if the bounce problem persists - assuming you were using a dedicated audio card / device. Some more specs about your system? Which version of Logic? Regards, Justin. _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: "Wade" <bloomer@iprimus.com.au>
Date: Wed, 30 Nov 2005 at 5:53:22 AM
Subject: Re: [LUG] Video Game MIDI
Message #205738
This is a reply to #205682.
--- In logic-users@yahoogroups.com, Andrew Söderlund <soderlat@p...> wrote: > > So I was wondering if anyone had any tips on getting classic Game-boy > and and Nintendo or Atari style MIDI sounds. It seems to me that it > should be accomplishable with some simple subtractive synthesis > right? I just can't seem to get it right. I'm most familiar with > Reason's Subtractor, though any instruments I could use in Logic > Express would work too. Any suggestions? > > Thanks, > Dru > Another thing you may wanna check out is the Chip32 plugin. It's a free, simple plugin instrument whose purpose is to produce simple, old school sounds. Visit this page for the link (also note the other cool plugins there which have been ported to Audio Unit.) http://www.apulsoft.ch/freeports/ Another less simple idea but which may prove fruitful is to run an emulator of the desired system - Atari, Nintendo or whatever - run some games on it and capture some sounds you like with the Audio Hijack program. Google 'Audio Hijack' to check out the functional demo. _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Justin Tyme <justin@tymeout.de>
Date: Wed, 30 Nov 2005 at 6:15:35 AM
Subject: [LUG] Reaktor's parameter names in Logic Pro automation?!?
Message #205739
Hi folks, this question pops up every now and then - I thought I had sorted this out, but with a new OS, a new version of Reaktor and a new host, it's back to head-scratching again. I'm trying to see the actual parameter names of any R5 ensemble inside Logic Pro 7.1.1. What I actually see is P0001, P0002 a.s.o. I have tried unchecking "hide names", sort and compress IDs and whatnot. Has any of you successfully managed to make Logic / R5 display proper (and all present) parameter names, and if so how did you do it? Thanks for any advice! Regards, Justin. _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Eli Krantzberg <elik@videotron.ca>
Date: Wed, 30 Nov 2005 at 7:58:02 AM
Subject: [LUG] Re: Video Game MIDI
Message #205740
Hi, >> So I was wondering if anyone had any tips on getting classic Game-boy >> and and Nintendo or Atari style MIDI sounds. It seems to me that it >> should be accomplishable with some simple subtractive synthesis >> right? I just can't seem to get it right. I'm most familiar with >> Reason's Subtractor, though any instruments I could use in Logic >> Express would work too. Any suggestions? Check out the following sounds as starting points: ES1 --> Electronic Percussion --> Kik Drum Q Attack ES1 --> Electronic Percussion --> Kik Drum Very High Q ESP --> Game Boy ESP --> Hard Kik ESP - Low Beep (raise the Frequency dial and add mod wheel) ESP --> Percussive Synth A (pull all the wave faders on the left down to nothing, bring the frequency dial all the way to the left and the resonance dial to about 2:00 o'clock) -------- Eli Krantzberg http://www.nightshiftorchestra.com Almat Productions _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Mike Taylor <miketaylor100@mac.com>
Date: Wed, 30 Nov 2005 at 7:22:49 AM
Subject: Re: [LUG] Reaktor's parameter names in Logic Pro automation?!?
Message #205741
This is a reply to #205739.
On 30 Nov 2005, at 12:15, Justin Tyme wrote: > > Hi folks, this question pops up every now and then - I thought > I had sorted this out, but with a new OS, a new version of > Reaktor and a new host, it's back to head-scratching again. > I'm trying to see the actual parameter names of any R5 > ensemble inside Logic Pro 7.1.1. What I actually see is P0001, > P0002 a.s.o. I have tried unchecking "hide names", sort and > compress IDs and whatnot. Has any of you successfully > managed to make Logic / R5 display proper (and all present) > parameter names, and if so how did you do it? > Thanks for any advice! > > Regards, Justin. I must admit I've never been able to do this (up to 7.1.1/R5/OSX. 4.3). I've given up waiting for this and tweak parameters to find the right automation channel. Mike _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: revDAVE <coolcat@hosting4days.com>
Date: Wed, 30 Nov 2005 at 8:33:29 AM
Subject: Re: [LUG] Re: System Overload Problem...
Message #205742
This is a reply to #205668.
On 11/29/05 3:58 AM, "steve rose" <steve-rose@blueyonder.co.uk> wrote: > I get this regularly on my dual 1.8 G5, but I think it's due to the > hard disc spinning down, & once the system is awakened the problem > disappears. You could try unticking the "put hard disk to sleep > whenever possible" option in system preferences > steve rose interesting thought - however that is not the case for me - since I do not ever put my hard disks to sleep. -- Thanks - RevDave CoolCat@hosting4days.com [db-lists] _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: revDAVE <coolcat@hosting4days.com>
Date: Wed, 30 Nov 2005 at 8:35:17 AM
Subject: Re: [LUG] System Overload Problem...
Message #205743
This is a reply to #205642.
On 11/29/05 2:38 PM, "sleazyjoeblob" <azyte@btinternet.com> wrote: > You guys got screensavers in operation? Playing after that's kicked in gives > me the > message. no screen savers over here - For me it happens when working directly in the active arrange window. -- Thanks - RevDave CoolCat@hosting4days.com [db-lists] _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: revDAVE <coolcat@hosting4days.com>
Date: Wed, 30 Nov 2005 at 8:41:27 AM
Subject: Re: [LUG] Re: Judging System Performance (was System Overload
Message #205744
This is a reply to #205714.
Now I am interested in another aspect of system performance. Question: is there any wasted CPU processor power in logic for muted items? As an example, is it more beneficial to delete unused plug-in's and softsynths from the song, rather than just simply muting them - (option - click)? -- Thanks - RevDave CoolCat@hosting4days.com [db-lists] _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: revDAVE <coolcat@hosting4days.com>
Date: Wed, 30 Nov 2005 at 8:47:42 AM
Subject: Re: [LUG] Re: Judging System Performance (was System Overload
Message #205745
This is a reply to #205714.
Additional system performance question... several years back - at a NAMM show - the folks from Digital performer mentioned that they were fully dual-processor aware... Meaning that all the tasks in digital performer were divided evenly between the two processors ( assuming a dual processor computer). At the same time - the guy said that that is NOT true for logic ( around version six or so) ... And he said that logic was divided differently : one processor for audio - and the other processor for MIDI ... Somebody working at the logic booth confirmed this at the time. If this is still true - it seems like an inferior system - because MIDI - by itself - does not take much processor cycles - So therefore much of the 'midi side' processor would be wasted - doing nothing. Now of course maybe this is not the case, so please enlighten me... -- Thanks - RevDave CoolCat@hosting4days.com [db-lists] _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Dave Katz <dkatz@dkatz.org>
Date: Wed, 30 Nov 2005 at 9:58:37 AM
Subject: Re: [LUG] Re: Judging System Performance (was System Overload Problem...)
Message #205746
This is a reply to #205744.
On Nov 30, 2005, at 6:41 AM, revDAVE wrote: > Now I am interested in another aspect of system performance. > > Question: is there any wasted CPU processor power in logic for > muted items? > As an example, is it more beneficial to delete unused plug-in's and > softsynths from the song, rather than just simply muting them - > (option - > click)? I believe that muted channels still eat CPU, but muted tracks (on the arrange window) do not. Muted channels need to be able to instantaneously unmute, which can only happen if the sample data is going through all processing but just not summed in. _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Stefan Garr <stefangarr@cox.net>
Date: Wed, 30 Nov 2005 at 10:00:18 AM
Subject: Re: [LUG] New Variation on MOTU 828 ...
Message #205747
This is a reply to #205724.
On Nov 29, 2005, at 10:42 PM, Jazzman321 wrote: > I only wish more knowledgeable folks would chime in on this. Hi again Yes, I wish more would chime in as well. If they don't, you can search for more people who have already "chimed in" in the past. That's what Google is great for. Call Motu directly. Ask them which interface they would choose if both Firewire and USB 2.0 ports are readily available. Also, note that the Motu 828 is more of a "consumer level" piece of gear priced much lower than even their own 896. I didn't look to confirm, but I would be amazed if they offered their 896 in this configuration. It just wouldn't make sense. Now look at the offerings of companies like Metric Halo, and RME. These 2 companies have the most respected Firewire interfaces out there, albeit at a higher price. Neither company tries to compete at the lower price points. Neither company offers a USB line. RME, btw, also offers excellent PCI solutions. Well that's enough for me! Good Luck Stefan _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Elliot Taub <ulysses@scatalogics.com>
Date: Wed, 30 Nov 2005 at 10:23:54 AM
Subject: [LUG] Ringtone plug-ins
Message #205748
Logicians, I have heard of a plug-in available that's made by Nokia to help you EQ Ring Tones for Cell Phones. Does anybody know of anything like this for the Mac? Can I just export a song as MIDI once it's completed, as well? I'm not in my studio to check, though I imagine I should be able to pretty easily. I'm running Logic 7.1.1 on a 2x2ghz Mac G5. Also, does anybody have any tips for making them, in terms of compression, etc.? e Scatalogics 10 Rutgers St #2E New York, NY 10002 www.scatalogics.com _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: Ed Billeaud <edva@earthlink.net>
Date: Wed, 30 Nov 2005 at 10:25:46 AM
Subject: [LUG] Re: Audio Delay While Recording?
Message #205749
> On 30.11.2005, at 01:52, Ed Billeaud wrote: > >>> The downside is that >>> you will not be able to monitor with effects which is a bit of a pain >>> in the ass >> >> Sure you can, Simply set the track that needs effects aux send to >> "pre" and feed a reverb on a bus, while keeping the tracks fader at >> zero, or >> not assigning it to an output. Slight delay on the effect, but >> certainly useable for tracking. From: dennis gunn <dennis@spn1.speednet.ne.jp> > It appears you are assuming that the only effect anyone would want > use is reverb. That is definitely not the case and It is definitely > not usable if the effect is anything but delay or reverb. > > I absolutely hate latency and really hate the fact that apple went > backwards in this dept. with OSX. > Well, geez dennis, please don't take your frustration out on me...... I was only trying to help. And, FWIW, when I'm in session and the artist asks for "effects" while recording, about 99.9% of the time they mean reverb. Peace, Ed Billeaud Audio Engineer/Owner Snowflake Studio P.O. Box 7637 721 Shekel Lane Breckenridge, CO 970-453-6830 970-433-2712 _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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From: "dannywleo" <dannywleo@yahoo.com>
Date: Wed, 30 Nov 2005 at 11:15:11 AM
Subject: [LUG] Setting Measure Without Therefore Moving Objects
Message #205750
I run into this problem all the time. I'd like to set the measure so that I can edit to the grid in the arrange window but I've already got audio and midi objects that need to stay still relatively to each other. So, I don't want anything to move, I just want to reset the measure underneath what's already there. Anybody? _________________________________________________________________ * Logic Users Group (LUG) - http://logic-users.org - new forums! **** SFX Machine RT Group Buy until November 30th! **** Details at http://logic-users.org/groupbuy/sfxmachine * Search the LUG: http://logic-users.org/forums/LUG/search * Logic FAQ: http://logicfaq.omega-art.com/ * List Policy: http://logic-users.org/forums/LUG/policy -----------------------------------------------------------------
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