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> Message posted by Benjamin Dreessen <bjdreessen@...>:
> I guess the big question is where I, as a recording musician
> interested primarily in the songs themselves, not aspiring to
> be an audio engineer of any kind, should draw the line, in
> terms of trying to persue perfection from an engineering
> standpoint.
I also favour the dynamics side in the loudness war, yet even as
I say this I'm aware of the struggle and simple urge I've had to
try to achieve 'respectable' average loudness. I think basically
I was at the same point you are, questioning what I was doing or
why in the engineering/mastering department.
The mental resting place I found may sound a bit simple, but it
just grew out of making the distinction that in the case of any
professional or album release, I don't wish to master my own
stuff. But I am content to do it when putting my tracks online,
on garageband, etc. In any track, I concentrate very carefully
on making the best pre-master mix I can. For mastering purposes,
I then try to do very little to it and simply increase the
average loudness a bit. I seem to have no skill in using bus
compression without colouring the sound too much. So typically I
would just ease my mix into Finis or the Ad-Limiter, adjusting
settings to taste. This gave me a louder mix - not as loud as
the average commercial CD, but quite obviously not as 'quiet'(!)
to random listeners as a track that apparently hadn't passed
beyond a straight mix stage. Then I noticed a great tip from
Maurits here in LUG, which is to use the regular Logic soft
limiter across the mix before easing into your brickwall limiter
of choice. In this way, I found I could get another db or two
without further colouring the sound. And I'm fairly happy with
this as a method to louden - but not crazily so - the mixes I
slave over.
In summary, the answer to your initial dilemma in my case was to
give maximum attention and effort to the mix, and just use a few
broad and conservative strokes to louden a track up some without
damaging the dynamics if I will distribute it for free. If it's
for commercial release, then I know I'll get someone else with
different ears and more tools to master it.
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