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> further info, consult Ken Pohlmann's "Principles of Digital
Audio"
I went to school down at UM where Ken Pohlman teaches, although I was not an
engineering major, I had the chance to take one of his classes. He explains
error correction in a very simply and easy to understand way.
Check out that book. When I get some free time, I am going to get it and
read it myself.
----- Original Message -----
From: Marvin Humphrey <marvin@...>
To: <logic-users@onelist.com>
Sent: Saturday, April 01, 2000 5:11 AM
Subject: Re: [LUG] Re: mastering
> > From: superflo@...
> >> And this is the one of the MOST important factors, because
EVERY CD
you
> >> burn will have errors, thats why the Reed Solomon correction
process is
> >> inside every CD player ! Also Dat has errors ! Thats why they
still
prefer
> >> well done analog tape to begin with.
> >
> > And what causes the errors you mentioned on every (Audio?)-CD that
> > anybody burns at home?
> >
> > Flo
>
> It's 1:30 am, and time to go home, but I'll take a brief stab at this
> nonetheless. ALL digital storage media designs utilize error detection
and
> correction. CDR, ADAT, DAT, Exabyte, Hard drives, floppy discs, you
name
> it, they all use it. It is used primarily because it allows you to
greatly
> increase the density of the data that you can store. Essentially,
you're
> writing the data redundantly. Vast sums of R&D money have been
spent
trying
> to determine what the most advantageous error correction algorithms
are.
>
> Error correction kicks in quite often, but you don't hear anything,
because
> it's possible to reconstruct the sample from the redundant information.
> Playback of a pristine CDDA will result in thousands of errors, but all
or
> almost all will be completely recovered, resulting in perfect or
> imperceptibly-close-to-perfect playback. If there's a particular sample
> where an "uncorrectable" error occurs, most systems perform
"interpolation,"
> which means: If I know the values for sample A and sample C, but I
don't
> know the value for B, I can make an educated guess that B is right in
> between A and C. Individual interpolations are almost always inaudible.
If
> a string of several samples in a row come up as "uncorrectable
errors," a
> phenomenon knows as a "burst error," that's often audible. In
order to
> minimize the potential for burst errors, information is scattered into
> various locations on digital storage media, rather than written in a
> continuous stream. Playback of a CDDA with lots of light scratches will
> result in tens or even hundreds of individual interpolated samples over
the
> course of the entire disc, but once again, that's unlikely to be
audible.
> Playback of a CDDA with heavy scratches can result in skipping, muting,
> burst errors ("fzt") or dropouts, all of which even I can
hear :-) For
> further info, consult Ken Pohlmann's "Principles of Digital
Audio" or
maybe
> try an Altavista search for the phrase "what is parity".
(parity is the
most
> basic error detection algorithm, and is a good place to start).
>
> As for why analog tape is still groovy, it's simply because a properly
> aligned and calibrated analog machine can sound absolutely fabulous.
>
> Marvin Humphrey ....................................
marvin@...
>
> "...if you're doing an experiment, you should report everything
that you
> think might make it invalid - not only what you think is right about
it:
> other causes that could possibly explain your results; and things you
> thought of that you've eliminated by some other experiment, and how
they
> worked - to make sure the other fellow can tell they have been
eliminated."
> - Richard Feynman
>
>
>
>
>
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