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> From: superflo@...
>> And this is the one of the MOST important factors, because EVERY CD
you
>> burn will have errors, thats why the Reed Solomon correction
process is
>> inside every CD player ! Also Dat has errors ! Thats why they still
prefer
>> well done analog tape to begin with.
>
> And what causes the errors you mentioned on every (Audio?)-CD that
> anybody burns at home?
>
> Flo
It's 1:30 am, and time to go home, but I'll take a brief stab at this
nonetheless. ALL digital storage media designs utilize error detection and
correction. CDR, ADAT, DAT, Exabyte, Hard drives, floppy discs, you name
it, they all use it. It is used primarily because it allows you to greatly
increase the density of the data that you can store. Essentially, you're
writing the data redundantly. Vast sums of R&D money have been spent
trying
to determine what the most advantageous error correction algorithms are.
Error correction kicks in quite often, but you don't hear anything, because
it's possible to reconstruct the sample from the redundant information.
Playback of a pristine CDDA will result in thousands of errors, but all or
almost all will be completely recovered, resulting in perfect or
imperceptibly-close-to-perfect playback. If there's a particular sample
where an "uncorrectable" error occurs, most systems perform
"interpolation,"
which means: If I know the values for sample A and sample C, but I don't
know the value for B, I can make an educated guess that B is right in
between A and C. Individual interpolations are almost always inaudible. If
a string of several samples in a row come up as "uncorrectable
errors," a
phenomenon knows as a "burst error," that's often audible. In
order to
minimize the potential for burst errors, information is scattered into
various locations on digital storage media, rather than written in a
continuous stream. Playback of a CDDA with lots of light scratches will
result in tens or even hundreds of individual interpolated samples over the
course of the entire disc, but once again, that's unlikely to be audible.
Playback of a CDDA with heavy scratches can result in skipping, muting,
burst errors ("fzt") or dropouts, all of which even I can hear :-)
For
further info, consult Ken Pohlmann's "Principles of Digital Audio"
or maybe
try an Altavista search for the phrase "what is parity". (parity
is the most
basic error detection algorithm, and is a good place to start).
As for why analog tape is still groovy, it's simply because a properly
aligned and calibrated analog machine can sound absolutely fabulous.
Marvin Humphrey .................................... marvin@...
"...if you're doing an experiment, you should report everything that
you
think might make it invalid - not only what you think is right about it:
other causes that could possibly explain your results; and things you
thought of that you've eliminated by some other experiment, and how they
worked - to make sure the other fellow can tell they have been
eliminated."
- Richard Feynman
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