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On Jun 1, 2006, at 1:42 PM, Paul Stephenson wrote:
> 20*log(2^32) = ~192dB of headroom for 32 bits. Pretty high and why
> you
> probably won't ever hit in the individual tracks.
It's actually better than that. The 32 bit floats have a dynamic
range of something over 1500dB; it's 24 bits of mantissa and eight
bits of exponent, which means 256 bits of dynamic range (though
"only" 24 bits of precision.) Put another way, you still have
over
750dB of headroom when your channel is indicating 0dB, and an
individual channel can be at -750dB at full precision (though the mix
bus will bring this back to reality.)
You're not going to clip anything prior to the outputs...
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