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From: Jonathan Perl <jon.perl@...>
Date: Mon, 1 Nov 2004 at 11:03:21 AM
Subject: Dynamic Voice Allocation WAS Re: Solutions for playback of LOTS of tracks....
Message #176168
>> But sometimes, you have to record the 100 vocal tracks before you decide >> what to bounce. > > In that case, you can make 100 tracks of audio channel 1, and mute 99 of > them - as a work around. But really Logic needs to improve audio processing > AND make some sort of alternative take system for a single track which is > convenient. You guys complain about track count, but even running a bunch of > plugs on a couple of tracks can bog it down badly. In my mind this is related to one of the main issues: the issue of layering lots' of parts and trying out a lot of different ideas. Logic still has no Dynamic Voice Allocation, like PT, so every object has to be created and use its' own voice. Let's say I am working with a creative player who says, "let my try this" then "let me try that" over and over for 20 different types of ideas (very real world). I want to keep them all, and be able to play them all back, and possibly even layer some of them, so I can't assign any of them to them same object. I have to constantly duplicate my track layout (easier in 7 when I get it), and worry about which audio track object is already being used somewhere in a song that might have only 10 "parts" but where some of the parts might have 10 or 20 different temp ideas. Dynamic Voice Allocation would alleviate some of this, as I could just keep creating new tracks, and let the system figure out that there aren't 128 simultaneously-sounding voices. In Logic, the maximum applies to audio objects whether they are sound simultaneously or not. Am I a lone voice in the wilderness? *** *** *** *** *** *** *** *** *** Jonathan Perl Sonic Arts Center @ CCNY http://sonic.arts.ccny.cuny.edu/ "Make Sound Your World" *** *** *** ---------- *** *** *** *** ***
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