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From: "Sascha Franck" <S.Franck@...>
Date: Fri, 30 Apr 2004 at 4:39:54 PM
Subject: Re: [LUG] fx to midi channels
Message #162558
This is a reply to #162534.
Peter Graae wrote: > Do you know what a midi plug-in is? Users of Sonar, DP and CubaseSX > sure do. And while I'm not so sure whether the original poster meant MIDI plugins, that'd be something Logic could benefit from more or less enormously as well. > But no - Logic don't have midi plug ins. But you can do what you want > to do in Logic's Environment - with a bit of patience. Actually, no, you can't do exactly so - and in many cases you can't do so at all. Let's just take the arpeggiators; Logic needs to be in play mode to make anything happen at all, while in Cubase for example you just hear the arpeggiator as soon as you press some keys - which of course is the normal thing when you're used to arpeggiators offered by hardware keyboards. And as if that wouldn't be enough of a drawback, arpeggiators very often don't work well with virtual instruments either. You sometimes get a loud blast at the beginning of a sequence, if you start your playback there (the usual thing in cycle mode). And then, in the end, let's not forget how simple Logic's arpeggiators are. There's no user definable presets or editability or something. Also, there's the more or less fabulous USS environment (a step sequencer) - just, when I looked at it for the first time I thought I'd need a diploma in advanced mathematics to understand what was going on... in Sonar, Cubase (and DP, which I don't know) these things are just there, clearly labelled and all. Anyways, MIDI plugins are not a stupid thing at all IMO - of course depending on the style of music you're into. Regards, Sascha
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