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>
> I'm curious from a mathematical perspective about performing
> compression or reverb on individual tracks and then summing the tracks
> via bouncing compared against summing the tracks and adding the same
> effect to the master channel in a bounce. If the effects were linear,
> then one would expect the same result. But if the effects are
> non-linear then one would not necessarily expect the same result. My
> impression is that compression is linear in the logarithmic domain.
> I'm not sure about reverb.
Convolution is always linear so if you're using Space Designer for
reverb that would be linear.
Matthew
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