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From: Matthew Johnson <musical.matthew@...>
Date: Thu, 1 Apr 2004 at 6:27:39 AM
Subject: Re: [LUG] the future of bouncing/voodoo
Message #160720
This is a reply to #160684.
>> > > I'm curious from a mathematical perspective about performing > compression or reverb on individual tracks and then summing the tracks > via bouncing compared against summing the tracks and adding the same > effect to the master channel in a bounce. If the effects were linear, > then one would expect the same result. But if the effects are > non-linear then one would not necessarily expect the same result. My > impression is that compression is linear in the logarithmic domain. > I'm not sure about reverb. Convolution is always linear so if you're using Space Designer for reverb that would be linear. Matthew
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