show first message show previous message Showing Logic-users Message 158247 of 246662 show next message show last message

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!

From: Chris Moore <thinkdeep@...>
Date: Mon, 1 Mar 2004 at 6:02:18 PM
Subject: Re: Creating a Ping Pong delay using Logic's Environment
Message #158247
This is a reply to #158240.
>>> I'm not exactly sure what you mean, but if you mean a regular stereo >>> delay then no. I am trying to progressivly eq the sound so it gets >>> thinner with each repeat as well have the delay bounce left-right. >> >> >> Why don't you use the Stereo Delay (or even a Multi-Tap), and then >> just >> Automate the EQ that you are talking about (during the delay repeats)? >> >> Chris M. > > No, Chris, that does not work fir the degenerative delay feedback that > he is referring to. The filters in the Logic delays will achieve the > result. The ping pong is a little more difficult, even with the stereo > delay plug. It does seem to work as expected here, in a ping pong > scenario anyway. Hey Matt, Why wouldn't it work? You can automate the frequencies, the "Q" factor, and the gain, use high and low pass filters and automate those as well.... etc. You could also use other effects plug-ins and do some amazing things with their automation too. This is, of course, assuming that you are using a "single hit" sound here, or something that is not going to continue on and re-trigger the delay again and again, etc. (as this would be REALLY weird sounding if you automate EQ with it).... The original post didn't specify what was being used to trigger the delay, i.e. a continuous sound, or a "one hit" type of thing. I was assuming that it was a "one hit" sound that was triggering it. Anyhow, thanks for the great tips and advice everyone! Chris M.
Viewed 235 times, 0 replies, 2 messages in thread. Reply to this message. Read this thread.

Forum Index | Read LUG: Policy/Rules Messages Threads Digests | Post New Message | Search!


© 1994-2008, All Rights Reserved.