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From: vico <vico@...>
Date: Mon, 1 Mar 2004 at 1:36:51 PM
Subject: Re: [LUG] Creating a Ping Pong delay using Logic's Environment
Message #158229
hello crhistian, On Mar 1, 2004, at 11:45 AM, <christianobermaier@...> wrote: > Bus objects show higher levels when driven by Sends, but do not > forward this > to the connected Aux. > Inserts in the Bus operate only when the 'forbidden' send loop is > assigned, > even across more than one Bus/Aux combo. This is so consistent, that i > can > hardly take it as an oversight. But then, what do i know. > > As soon as we dare to tread the line, we are rigorously called back > like the > watchdog on its chain. i do not like this. > > Christian > > Do you have UTM on or off. utm off just to clarify, because i do use it. you mean, you have, say a guitar, on track 1 of a native audio engine, and you want a stereo ping pong delay correct? if so this is what i do: activate on track 1 send to bus 1, say -3db bus 1, mono, no output assigned, panned to the center. aux 1, mono, input: bus 1, send 1: bus 2 say -3db also, output: 1-2, panned L (-63), insert a tape delay of 1/4 note, no feedback, balance: 100% bus 2, mono, no output assigned, panned to the center. aux 2, mono, input: bus 2, send 1: bus 1 say -6db, output: 1-2, panned R (64), insert a tape delay of 1/8 note, no feedback, balance: 100% just to state the obvious, the output level of your auxes, in combination with the level of the busses, and the sends in the aux objects will rule feedback. if you want it i'll send you a file of a little sequence that has such setup working, with one of the free synths sounding, so that the file is light... regards vico vico@... sonido mambo atletas 2 edificio luis buñuel c307 estudios churubusco azteca col. country club mexico d.f. 04220 tel mex 5255 5549 7869, 5255 5549 3060 x 208
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