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k9gardner on 2/9/03 7:25 AM, k9gardner at yahoo@... wrote:
You could try experimenting with the flam parameter in the Extended
Sequence Parameters, but generally I find this approach too regimented.
If you're a reasonably well trained piano/ synth player, the best approach
I've found is this. I slow the tempo of the track down to about half regular
tempo. (This won't help if your using audio of course). I then think about
the strummy part I'm trying to simulate in terms of voicing and up/ down
strokes. Once I've figured that out I simply play it in at half tempo
including the up and down strums etc. When you get this right and then bring
the track back to normal tempo it can be very convincing.
--
==/==/==/==/==/==/==/==/=
Paul Najar
Jaminajar Music Production
http://www.jaminajar.com.au
> I am trying to figure out how to produce a convincing guitar chord
strumming
> sound
> using regular midi instruments. I have Logic 6.1 Audio, and an external
QSR
> (and the
> various soft synths and samplers that came with my Big Box, but I'm not
using
> the
> audio side of this system yet because I don't have an audio/usb
interface).
>
> What I've done is to manually stagger the attack of each
"string" ever so
> slightly so
> you can tell the difference between an upstroke and a downstroke, just
like
> you would
> if it were a real guitar playing. But it's not really quite right. It's
not
> fast enough, and
> the notes (this is a factor of the specific instrument I've chosen, I
guess,
> which I could
> alter if I really wanted to work on the envelope) are way too staccato
for a
> guitar.
> There's not enough ring to it.
>
> So is this something that there's an easy way to do? Or should I just
be using
> something like Steinberg's Virtual Guitarist? I have never used
anything like
> that, and
> don't really know whether it would address this issue. That is, in VG,
do I
> simply enter
> a stacked chord and when it gets played by the VG instrument it sounds
like a
> guitar
> strum?
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