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Sascha,
thanks for your replies, I really appreciate it! I have now upgraded to
4.1.1 and am starting getting a grip on the process, much thanks to you
:-)!!!
Sascha Franck wrote:
>
> Bjorn Elfstrom wrote about bouncing:
> >although it's
> >not really logical as to how it works.
>
> I can't share that thought, I find it kinda logical...
by not being logical I meant that it says in the documentation that
'bounce' is applied to the current master output object (i.e. outputs
1-2 *or* 3-4 *or* 5-6 etc. etc.). this is not true, for me at least.
in order to select which tracks to bounce I re-assigned the tracks'
outputs according to the instructions, but that did not affect which
tracks were bounced. that, in turn, meant that the machine
freezes/crashes since it was trying to bounce *all* audio tracks.
now, after I tried to select bounce tracks by *muting* unwanted tracks
it all works like a charm :-). but, how to get it to work could indeed
be better documented; as it's now it is misguiding.
> >it still crashes my machine if I
> >attempt to bounce all tracks at once, don't know if this is normal.
>
> It never crashes here, it did sometimes with 4.0.4, that's why I used
4.0.0
> before 4.1.1 was available.
> Upgrading to the latter is defenitely recommended.
see above
> >I thought that the point of bouncing is that you relieve the
computer from
> >the real-time stress which means it could process *everything* in
one
> >go. well, apparently not; but this is good enough.
>
> Well, if you knew the story about VSTs "offline" mixdown
feature you'd also
> know that it was a middle catastrophe. It took Steinberg almost two
years to
> make it work as supposed.
I guess I'm lucky in that respect since I've never had anything to do
with Steinberg-land...;-).
> I second the point that it'd be great to have such a feature, but I
really
> wouldn't want to trade it for stability.
me neither.
> There even are some applications doing an offline mixdown pretty well,
I saw
> it with Sonic Foundry's ACID on a friends machine, seemed to work
pretty
> nice (and wow, it was extremely fast too!)....
<snip>
yep, that was what I was talking about earlier. ACID's and Vegas'
bouncing is *fast* and AFAIK it is extremely stable and accurate.
> .......but for now everything is ok
> with me as there even is some advantage of a realtime mixdown with a
> listen-while-bounce function (something 4.1.1 offers)
wow, I hadn't seen that feature yet; gotta give it a try, it sounds
really cool.
> A working offline mixdown however would be cool for things such as
freeing
> up your CPU via intermediate mixdowns (bounce > reimport) but for me
it
> should be optional.
optional yes, but it's definitely a desirable thing. on the hand, if it
sacrifices stability and takes a lot of work to program I don't
know....;-).
cheers,
Björn Elfström
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