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From: Bjorn Elfstrom <bjorn@xxxxxxxxxx.xxx
Date: Sun, 2 Jan 2000 at 5:30:11 AM
Subject: Re: Bouncing, was: Digital mixdown???
Message #12708
Sascha, thanks for your replies, I really appreciate it! I have now upgraded to 4.1.1 and am starting getting a grip on the process, much thanks to you :-)!!! Sascha Franck wrote: > > Bjorn Elfstrom wrote about bouncing: > >although it's > >not really logical as to how it works. > > I can't share that thought, I find it kinda logical... by not being logical I meant that it says in the documentation that 'bounce' is applied to the current master output object (i.e. outputs 1-2 *or* 3-4 *or* 5-6 etc. etc.). this is not true, for me at least. in order to select which tracks to bounce I re-assigned the tracks' outputs according to the instructions, but that did not affect which tracks were bounced. that, in turn, meant that the machine freezes/crashes since it was trying to bounce *all* audio tracks. now, after I tried to select bounce tracks by *muting* unwanted tracks it all works like a charm :-). but, how to get it to work could indeed be better documented; as it's now it is misguiding. > >it still crashes my machine if I > >attempt to bounce all tracks at once, don't know if this is normal. > > It never crashes here, it did sometimes with 4.0.4, that's why I used 4.0.0 > before 4.1.1 was available. > Upgrading to the latter is defenitely recommended. see above > >I thought that the point of bouncing is that you relieve the computer from > >the real-time stress which means it could process *everything* in one > >go. well, apparently not; but this is good enough. > > Well, if you knew the story about VSTs "offline" mixdown feature you'd also > know that it was a middle catastrophe. It took Steinberg almost two years to > make it work as supposed. I guess I'm lucky in that respect since I've never had anything to do with Steinberg-land...;-). > I second the point that it'd be great to have such a feature, but I really > wouldn't want to trade it for stability. me neither. > There even are some applications doing an offline mixdown pretty well, I saw > it with Sonic Foundry's ACID on a friends machine, seemed to work pretty > nice (and wow, it was extremely fast too!).... <snip> yep, that was what I was talking about earlier. ACID's and Vegas' bouncing is *fast* and AFAIK it is extremely stable and accurate. > .......but for now everything is ok > with me as there even is some advantage of a realtime mixdown with a > listen-while-bounce function (something 4.1.1 offers) wow, I hadn't seen that feature yet; gotta give it a try, it sounds really cool. > A working offline mixdown however would be cool for things such as freeing > up your CPU via intermediate mixdowns (bounce > reimport) but for me it > should be optional. optional yes, but it's definitely a desirable thing. on the hand, if it sacrifices stability and takes a lot of work to program I don't know....;-). cheers, Björn Elfström
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