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Bjorn Elfstrom wrote about bouncing:
>although it's
>not really logical as to how it works.
I can't share that thought, I find it kinda logical...
>it still crashes my machine if I
>attempt to bounce all tracks at once, don't know if this is normal.
It never crashes here, it did sometimes with 4.0.4, that's why I used 4.0.0
before 4.1.1 was available.
Upgrading to the latter is defenitely recommended.
>I thought that the point of bouncing is that you relieve the computer
from
>the real-time stress which means it could process *everything* in one
>go. well, apparently not; but this is good enough.
Well, if you knew the story about VSTs "offline" mixdown feature
you'd also
know that it was a middle catastrophe. It took Steinberg almost two years to
make it work as supposed.
I second the point that it'd be great to have such a feature, but I really
wouldn't want to trade it for stability.
There even are some applications doing an offline mixdown pretty well, I saw
it with Sonic Foundry's ACID on a friends machine, seemed to work pretty
nice (and wow, it was extremely fast too!), but for now everything is ok
with me as there even is some advantage of a realtime mixdown with a
listen-while-bounce function (something 4.1.1 offers): You could
simultaneously do a copy to tape or DAT or whatever, defenitely some kinda
time saviour if you run a studio as most artists usually want to have some
immediate copy of the things they just did.
Even in my little home setup it's of certain use. When I finish something
and bounce it down I usually copy it to some tape and give it a go in the
kitchen ghetto blaster.
A working offline mixdown however would be cool for things such as freeing
up your CPU via intermediate mixdowns (bounce > reimport) but for me it
should be optional.
Sascha
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