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On 27 Jul 2005, at 15:43, Julie Larson wrote:
> Hi Michiel,
> I updated the Emperor and used EXS manager. It still says I'm
> missing a sample. EXS manager agrees. 31s emp A0.wav. Is there a
> way to get this sample?
>
> Thanks,
> julie
I had the same problem, ended up getting a new disk from Michiel.
Paul
--- In exs-users@yahoogroups.com, Garth Hjelte <garth@c...> wrote:
> At 05:48 PM 7/30/2005 +0000, you wrote:
>
> When I saw the word "prize", of course I took the time to
check this.
Of course I may have been fibbing about the prize bit :)
> I can confirm your results, it's not the oldest note but I guess
there's a
> preference if a new note needs more voices - it'll only allocate for
the
> present requirement. It's almost "newest note" but not quite.
Ok, so it's not just me. Phew! Interesting. It also means the old polyphonic
hihat trick as
posted hee and on the LUG before has never and will never work. So
(unfortunately) I
guess it's something I have to live with...
> BTW, I tried this with the global voices and the group voices params.
Yep, me too, it works the same for both.
> So it's a bug in the EXS IF Apple claims oldest note behavior.
Otherwise
> it's part of the feature set.
I don't think they claim anything, it's just odd behaviour :(
> Your workaround would be to merge the samples
> together and stick with 1-voice normal cutoff behavior.
The whole reason for following the tip was in order to *not* be bound by the
1-voice
normal cutoff. It's a shame because this whole live drum setup is working
beautifully apart
from those *nasty* monophonic closed hats. Yuk! :(
I can have poly hats but not be able to close them with a closed hat, so
either way it's not
a satisfactory compromise. I will investigate some other solutions, and if
anyone has any
brainwaves, please do shout... :D
Thanks Garth though, I appreciate the time you've taken to respond.
I can now stop tearing my hair out!
> It's a shame because this whole live drum setup is working beautifully
apart
> from those *nasty* monophonic closed hats. Yuk!
First off, I am not an EXS user so I may be speaking out of turn here
but....
Can't you have a 'polyphonic' closed hat on a spare key - use that for your
main closed hat pattern (i.e. without 'machine gun' re-triggering) but use
the monophonic closed hat just to 'close' the open one?
And doesn't EXS have a 'mute group' function where the samples are still
polyphonic (i.e. voice circulating with no 'machine gun' re-triggering) but
triggering another sample in that mute group will cut the other off?!
Best regards,
Steve
http://www.hollowsun.com
As some of you may know, Dr Robert Moog was recently diagnosed with an
inoperable brain tumour :-(
Dr Moog (or 'Bob' as he is more widely known) is arguably *the* most
important figure in this industry and brought us the synthesiser as we know
it today. His designs have influenced almost every keyboard product since
from 'me-too' analogue monosynths to polysynths... even the samplers and
virtual instruments we use today pretty much have the same voice
architecture as the seminal designs he was pioneering as long ago as the
mid-60s.
Bob has recently been enjoying a renaissance with the release of his
fabulous 'Voyager' and MoogerFooger products not to mention his tireless
support for Theremins.
He and his wife and family are being very stoic about this tragic situation
and you can read more about their situation at:
http://www.caringbridge.com/cb/inputSiteName.do?method=search&siteName=b
obmo
og
You can sign a guestbook to pass on your thoughts to him - even make a
donation to the charity website hosting his journal.
Thanks for listening.
Best regards,
Steve
http://www.hollowsun.com
>
> The whole reason for following the tip was in order to *not* be bound
by the
> 1-voice
> normal cutoff. It's a shame because this whole live drum setup is
working
> beautifully apart
> from those *nasty* monophonic closed hats. Yuk! :(
>
> I can have poly hats but not be able to close them with a closed hat,
so
> either way it's not
> a satisfactory compromise. I will investigate some other solutions, and
if
> anyone has any
> brainwaves, please do shout... :D
>
> Thanks Garth though, I appreciate the time you've taken to respond.
> I can now stop tearing my hair out!
How about this idea? set the EXS up with 3 voices on one group use to
play your open hi-hats. Add an additional note to your EXS that plays
completely silent when it¹s triggered. Then route the midi instead of
direct from the track to the EXS, through a transformer object. Set it so
when a close-hat note is received, it ouputs the closed hat note, plus two
more notes to trigger the silent sound you added. That way when you play
the closed hat the the three new notes will use up all the polyphony and
only the one new closed-hat note will sound, the others will be silent...
???
* Dave
--- In exs-users@yahoogroups.com, Hollow Sun <steve@h...> wrote:
> Can't you have a 'polyphonic' closed hat on a spare key - use that for
your
> main closed hat pattern (i.e. without 'machine gun' re-triggering) but
use
> the monophonic closed hat just to 'close' the open one?
Not really. For programming purposes there are workarounds, however this
application is
using Logic as a sample drum brain for an electronic kit, where you have a
limited amount
of pads to play live.
> And doesn't EXS have a 'mute group' function where the samples are
still
> polyphonic (i.e. voice circulating with no 'machine gun' re-triggering)
but
> triggering another sample in that mute group will cut the other off?!
No it doesn't. The only way to do mute groups is assign any sounds to the
same group and
set the voice count to 1. Monophonic mute groups only...
--- In exs-users@yahoogroups.com, David Gordon <music-pro@c...> wrote:
> How about this idea? set the EXS up with 3 voices on one group
use to
> play your open hi-hats. Add an additional note to your EXS that plays
> completely silent when it¹s triggered. Then route the midi instead
of
> direct from the track to the EXS, through a transformer object. Set it
so
> when a close-hat note is received, it ouputs the closed hat note, plus
two
> more notes to trigger the silent sound you added. That way when you
play
> the closed hat the the three new notes will use up all the polyphony
and
> only the one new closed-hat note will sound, the others will be
silent...
Thankd for the suggestion - nice to get our collective brains working on
this :D
This is in principle exactly what I was trying to do, and it's *exactly* the
thing that doesn't
work, although you'd expect it would.
Instead of all the new notes using up the polyphony and silencing existing
open hats, the
open hats continue to sound and only the voices you have left will
triggering on the new
notes.
Maxing the polyphony on your group to silence allready playing notes *does
not* work, as
confirmed by myself and Garth - regardless of whether you are maxing the
voice count by
layering multi-voice silent samples or triggering extra single notes - the
effect is the
same.
The only way existing notes are cut off correctly by new ones that I can see
is if the voice
parameter (either on the group or globally) is set to 1.
Sorry for the re-post.... I clicked the wrong email option :-
=====================
As some of you may know, Dr Robert Moog was recently diagnosed with an
inoperable brain tumour :-(
Dr Moog (or 'Bob' as he is more widely known) is arguably *the* most
important figure in this industry and brought us the synthesiser as we know
it today. His designs have influenced almost every keyboard product since
from 'me-too' analogue monosynths to polysynths... even the samplers and
virtual instruments we use today pretty much have the same voice
architecture as the seminal designs he was pioneering as long ago as the
mid-60s.
Bob has recently been enjoying a renaissance with the release of his
fabulous 'Voyager' and MoogerFooger products not to mention his tireless
support for Theremins.
He and his wife and family are being very stoic about this tragic situation
and you can read more about their situation at:
http://www.caringbridge.com/cb/inputSiteName.do?method=search&siteName=b
obmo
og
You can sign a guestbook to pass on your thoughts to him - even make a
donation to the charity website hosting his journal.
Thanks for listening.
Best regards,
Steve
http://www.hollowsun.com
> Not really. For programming purposes there are workarounds, however
this
> application is using Logic as a sample drum brain for an electronic
kit,
> where you have a limited amount of pads to play live.
Ah! IC.
> No it doesn't. The only way to do mute groups is assign any sounds to
the same
> group and set the voice count to 1. Monophonic mute groups only...
Really? Ouch :-o
Polyphonic mute groups have been standard fair on Akai samplers for about
fifteen years!!! To do what you want on (say) my S5000 would take about a
minute - or less - to set up.
Wow - I *am* surprised!
Best regards,
Steve
http://www.hollowsun.com
--- In exs-users@yahoogroups.com, Hollow Sun <steve@h...> wrote:
> Polyphonic mute groups have been standard fair on Akai samplers for
about
> fifteen years!!! To do what you want on (say) my S5000 would take about
a
> minute - or less - to set up.
>
> Wow - I *am* surprised!
Yep - I've been trying to get my head around this (including troubleshooting
etc) for two
days now... I expected it to take maybe half an hour or so!
Anyway, I *think* I've found a workaround which looks like it's going to
work.
Let me work through it and try it out and then I will post back here with
the results and
maybe a more detailed post about what I'm doing...
--- In exs-users@yahoogroups.com, "des5080" <des5080@y...>
wrote:
> Anyway, I *think* I've found a workaround which looks like it's going
to work.
Ok it seems to work :)
There is an improvement which I will try in a moment but I'm glad to have
finally achieved
what I wanted, which is a realistic, playable, controllable live sampled kit
from pads.
I have a V-Drum kit but it's own sounds are largely fairly rubbish, and I
wanted to use the
kit to play decent drum libraries - it sounds and *feels* so much better.
For now I'm using Wizoo Mixtended Drums which I really like, although I will
probably
adapt a DKFH solution as well.
The sample kits contain three EXS files for each full kit - direct samples,
overhead
samples, and room samples. For now I'm ignoring the room samples, there's
enough
reverb in a live room anyway and this technique can be expanded fairly
simply to include
those as well if you need to.
What I want to do is when I play the kick, an EXS plays the dry kick on
audio instrument 1,
and the overhead samples on ai 2. The snares comes up on three and four, the
toms on
five and six, hats, cymbals, rides etc etc.
You can quickly blend the direct and overhead levels for each drum group by
the setting
the levels of each dry and overhead channel.
Each pair of direct/overhead channels goes to its own submix bus, so you can
quickly alter
the overal individual sections by adjusting the bus faders (pull the snare
up, drop the
cymbal levels down etc), then the whole lot goes to the main output or
wherever else you
want it.
if you want to you can use plugins to compress the snares or eq toms etc,
but you'll need
to be carefull which plugs you use to avoid introducing latency.
Now, this is fairly simple to set up. You *can* do it using just two
instances of the EXS and
route the individual drum groups to multiple output channels, but I chose to
have
individual EXS instances per group of sounds for one important reason - you
can tweak
the envelopes to quickly dampen the toms or snare, shorten cymbals etc, and
tweak the
polyphony settings accordingly to minimise processor overhead. It just gives
you more
control and doesn't really take much more overhead.
As far as the environment goes, basically I use a mapped drum instrument to
remap the
incoming notes from the V-Drum brain into the correct EXS notes, using the
mapped
instruments ability to send to different output cables to ultimately
determine which exs
instance each note goes to. So for exampe, hit the snare, the note gets
transformed by the
mapped instrument and output on cable 2, which then gets sent to the dry
snare EXS
instance and the overhead snare EXS instance.
At first I was going to modify each EXS instrument to remove the unused
samples (so for
the kick instance, we only load the kick samples) but this isn't necessary,
as Logic pools all
the samples and only loads them once anyway.
Ok, works great. Now the last hurdle - that pesky hihat!
I split the closed and open hats onto separate EXS instances, and using a
couple of
transformers route the hihat control pedal only to the open hat EXS, and set
up the matrix
to do a relative volume modulation based on the pedal. When the pedal is up,
the closed
hat multi zone sample plays at full volume. Close the pedal and the volume
gets reduced
to nothing. (I tried this using the ENV2 Decay setting first, but this
doesn't update through
the note, only for the next note-on).
So in effect, there are no mute groups used at all. You play the open hat
polyphonically,
and when you close the pedal to play the next closed hat, the open hat stops
(well, can't
be heard :).
The next thing to try is to use the sample select to either fade between
more open hat
samples down to nothing, and probably also to modulate the decay setting to
give more
individual control of open hat lengths.
But so far, it works great, is *way* more playable than standard internal
V-Drums kits and
the overhead mics add a much needed degree of realism and ambience.
In short it gives you a similar degree of control as things like BFD or
DKFHS, but with the
power to customise it for your own needs.
Lastly, if you want to have multiple kits and be able to switch them from
the V-Drum
brain, you could create custom instruments containing all the sounds you
need, and
switch presets on the brain to send different note numbers to trigger the
different sounds,
again mapped by the mapped instrument at the heart.
Apologies for the long post... Now I'm gonna go play me some drums!
Thanks for everyone who helped out earlier.
> Yep - I've been trying to get my head around this (including
troubleshooting
> etc) for two days now
Dear me!
> I expected it to take maybe half an hour or so!
I would expect as basic and fundamental a sample playback function as this
to take half a *minute* or so here!!! It shouldn't even be an issue!
> Anyway, I *think* I've found a workaround which looks like it's going
to work.
Well... I hope so. Good luck!
I am just *astonished* that such a simple and fundamental feature is absent
in EXS24 (maybe - presumably - other software samplers too!)!!
And I was led to believe that these software thingies were 'cutting edge'
technology! Hmmmm ;-)
Best regards,
Steve
http://www.hollowsun.com
From: "des5080" <des5080@...>:
> Hi, So I'm mapping up some hihat samples. I want the closed hat to mute
> the open hat (easy, assign both to a group, voice count to 1). However,
> I want to be able to play the open hat polyphonically as it sounds much
> better. There was a documented 'trick' from here a while ago that made
> this possible, and I'm trying to set this up but the behaviour of the
> EXS24 is strange.
> The trick is this: add a new zone to play another sample on the same
> key as the closed hat. The volume of this sample will ultimately be
> zero but for now we'd like to hear it. So every time you play a closed
> hat, two samples/voices are playing. Increase the number of voices on
the
> group to two. Now when you play the open hat, it's two note polyphonic,
> but when you play the closed hat, as it plays two voices it should cut
> off any already sounding voices. You can increase the number of voices
> to 3,4 etc as long as you add extra null samples to the closed hat
sound.
> Now this is all well and good, and seems to work for loads of people,
> but not here. With the 2 voice example, if I hit the open hat and leave
> it to ring, then hit the closed hat, instead of the open hat stopping
> and the two closed hat samples playing instead, only one of the closed
> hat sounds (the lowest zone) and the other sample clicks. The open hat
> keeps sounding until it decays. The EXS24 is not reassigning voices
that
> are currently sounding in order to play new notes. Is there something
> I'm missing to get this working? This is Mac Logic 7.0..
It still works here in LP 7.1, with the same hihat sample with the
"null" zone's volume down (-96).. A "null" zone without
a sample
assigned to it didn't work, and a "null" zone with the sample
start
point set later in the sample also didn't work (as you described),
for some strange reason (perhaps the real closed hat and "null"
zones
need to have the same sample length)..
--
Cheers, Joe Albano
ROOFTOP PRODUCTIONS NYC NY
Music Production : http://www.rooftopproductions.com
Freelance/Consult : http://www.rooftopproductions.com/Consulting.html
--- In exs-users@yahoogroups.com, Joe Albano <joea@n...> wrote:
> It still works here in LP 7.1, with the same hihat sample with the
> "null" zone's volume down (-96)..
Hmm, so if you recreate my earlier post using the same samples on the two
closed hat
zones, you *can* cut off the ringing open hat?
And you've always been able to do this with earlier Logic versions? (as
you're the guy that
started all this some time ago :)
Then I haven't a clue what's going on!
*Maybe* it's something odd to do with the samples themselves, like mono ones
work but
stereo don't, or 24-bit don't but 16-bit do etc
> A "null" zone without a sample
> assigned to it didn't work, and a "null" zone with the sample
start
> point set later in the sample also didn't work (as you described),
> for some strange reason (perhaps the real closed hat and
"null" zones
> need to have the same sample length)..
I just tried it with the exact same sample in both zones as you suggest, the
main zone and
null zone, and I still get the same behaviour...
Very weird.
--- In exs-users@yahoogroups.com, Hollow Sun <steve@h...> wrote:
> > I expected it to take maybe half an hour or so!
> I would expect as basic and fundamental a sample playback function as
this
> to take half a *minute* or so here!!! It shouldn't even be an issue!
Yes, but from researching this I already knew that the EXS did not have that
function, so
expected to spend a little time on the workaround - but not as much as I
did!
> I am just *astonished* that such a simple and fundamental feature is
absent
> in EXS24 (maybe - presumably - other software samplers too!)!!
Again, from googling around I think this feature has only been recently
added in Kontakt,
and I'm not sure it was even done properly in there. Dunno about the
others...
On 7/30/05 3:01 PM, "des5080" <des5080@...> wrote:
> Thankd for the suggestion - nice to get our collective brains working
on this
> :D
>
> This is in principle exactly what I was trying to do, and it's
*exactly* the
> thing that doesn't
> work, although you'd expect it would.
>
> Instead of all the new notes using up the polyphony and silencing
existing
> open hats, the
> open hats continue to sound and only the voices you have left will
triggering
> on the new
> notes.
>
> Maxing the polyphony on your group to silence allready playing notes
*does
> not* work, as
> confirmed by myself and Garth - regardless of whether you are maxing
the voice
> count by
> layering multi-voice silent samples or triggering extra single notes -
the
> effect is the
> same.
>
> The only way existing notes are cut off correctly by new ones that I
can see
> is if the voice
> parameter (either on the group or globally) is set to 1.
I see. Ok, here is another suggestion that goes one step further.
Setup 2 separate EXS programs. One of them is a plain open & closed
hi-hat
with 1-note polyphony. The other is the same open hat but instead of the
closed-hat, it¹s a silent note.
Then instanciate three separate EXS instruments load one with the
original
program and two with the modified program.
Use an environment midi instrument for your track. Route its midi output to
a note splitter and split the closed-hat notes into a separate cable. Put
that into a cable doubler to get three of them, and route them to all three
EXS instruments.
Then route the other output of the note splitter (with the open hi-hat
notes) to a an object that sequentially or randomly sends them to each of
three separate cables (I know there is an object that will do this
probably a fader, maybe a transformer, I¹m not sure which but it can be
done). Take those three cables and route them to the three EXS instruments.
This way each open-hat note will go randomly to the three different EXS
instruments resulting in polyphonic open hats, and the close-hat note will
go to all of the three EXS instruments, resulting in one closed-hat that
cuts off any open hats in that EXS, plus two silent closed-hats that cut off
the open hats in the other two EXS.
Then you can use the mixer controls to change the EQ or levels or pans of
the three hi-hats to get some good variations in sound.
What do you think?
* Dave
--- In exs-users@yahoogroups.com, David Gordon <music-pro@c...> wrote:
> This way each open-hat note will go randomly to the three different EXS
> instruments resulting in polyphonic open hats, and the close-hat note
will
> go to all of the three EXS instruments, resulting in one closed-hat
that
> cuts off any open hats in that EXS, plus two silent closed-hats that
cut off
> the open hats in the other two EXS.
Hi David,
That sounds like it would work as well - that's an interesting solution.
In effect you are still relying on monophonic mute groups to choke the hat
correctly, but
instead relying on multiple EXS instances to get the hihat polyphony I
require. I like it!
It's a bit messy as environment stuff can sometimes be, but does indeed look
like another
way of achieving this. This is one of the reasons I love Logic so much - if
you need to do
something, even if it can't there's usually a way of achieving it anyway :)
Can the EXS sampler in LE have new samples loaded into it?
I've got the files on my hard disc so that the instrument names are showing
up in the EXS
drop down menu, but son't seem to be able to get them to play ...
JA> [The old polyphonic hihat trick as posted here and on the LUG before]
JA> still works [for me] here in LP 7.1..
Oops, you're right it doesn't!!! When I recreated this patch
yesterday, I had inadvertently duplicated the open hihat zone as well
(which defeats the whole purpose of the polyphonic hats!) - when I
corrected this, I saw the same odd behavior as described elsewhere in
this thread).. (Incidentally, the clicking seems to result when the
first closed hh zone is "live" and the 2nd is the "null"
zone -
reverse this, and the closed hats seem to play normally, they just
don't cut off the open).. Unfortunately, I can't find a copy of the
instrument I'd tested this in a couple years ago when I'd posted the
trick back then (I actually do my hihats differently, with cc1
crossfading), so I don't know if I had some additional tweak I'm not
thinking of now, or if Logic/EXS just changed this functionality at
some point along the way..
Sadly, it seems EXS is now ignoring the number of *layered* voices
triggered when you play a note (the basis for this trick), and
instead is going only by the number of actual (different) notes
played on the keyboard (which does seem to work consistently)..
As Dave Gordon already suggested, a workaround could be to set hihat
polyphony to 2 (or 3), and set up a Transformer that doubles (or
triples etc) each closed hihat note on another key with a silent
sample, also set to the same Group.. This works fine, although since
it requires Environment stuff it's no longer a self-contained EXS
patch..
From: "des5080" <des5080@...>:
> Maxing the polyphony on your group to silence already playing notes
> *does not* work, as confirmed by myself and Garth - regardless of
whether
> you are maxing the voice count by layering multi-voice silent samples
or
> triggering extra single notes - the effect is the same..
Hmm.. Triggering extra notes on the keyboard definitely *does* work
here, and so does generating the extra notes via Environment
Transformers (Copy Matching Events, Apply Operation) - I just tested
it with a 3-note hihat patch (as described by Dave in his post) and
it works fine. Here's the setup..
EXS Hihat Instrument: (Pick any notes for the hats and null sample)
Zone 1: Closed Hihat (A2-C3)
Zone 2: Silent Sample (G2-G#2) } All set to the same EXS Group, Voices = 3
Zone 3: Open Hihat (C#3-E3) /
Transformer #1 set as follows: (Copy Matching Events, Apply Operation)
Conditions: Status Channel Pitch Velocity
Note Thru A2-C3 Thru
Operations: Status Channel Pitch Velocity
Thru Thru G2 Thru
Transformer #2 set the same except G#2 instead of G2
Each closed hihat note now triggers 3 actual notes, all in the same
Group as the open hats, cutting them off - this seems to work
consistently..
If you were going to go the route of using Transformers, then there
are also other ways to accomplish this - I have a patch that has
closed, 1/2-open, and open hihats on different keys, where any
combination of 1/2-open and open notes are cut off by either the
closed hh notes or the hh-foot note, and this could easily be
extended to have even more different gradations of open and semi-open
hat sounds, all being cut off by the closed/foot.
The above setup is done with a combination of hihat groups (all on
the same note) set to crossfade via the modwheel (which is the way I
do it, actually via a foot pedal that outputs cc1), and an
alternative keyboard-only mode using Transformers that map different
notes played on the keyboard and generate the appropriate modwheel
(cc1) values for each hihat note played.. This makes the polyphony
setting irrelevant, and allows the use of different EXS instances for
closed and open hats, which is useful if you're using
velocity->attacktime or velocity->samplestart to tweak the hats'
dynamic response (as opposed to velocity cross-switching).. Once the
Environment stuff is set up in a Template, it's easily accessible by
any hihat patch you've setup to work with this method..
From: "des5080" <des5080@...>:
> I have a V-Drum kit but it's own sounds are largely fairly rubbish, and
> I wanted to use the kit to play decent drum libraries - it sounds and
> *feels* so much better..
> I split the closed and open hats onto separate EXS instances, and using
> a couple of transformers route the hihat control pedal only to the open
> hat EXS, and set up the matrix to do a relative volume modulation based
> on the pedal. When the pedal is up, the closed hat multi zone sample
> plays at full volume. Close the pedal and the volume gets reduced to
> nothing. (I tried this using the ENV2 Decay setting first, but this
> doesn't update through the note, only for the next note-on).
> So in effect, there are no mute groups used at all. You play the open
> hat polyphonically, and when you close the pedal to play the next
closed
> hat, the open hat stops (well, can't be heard :).
> The next thing to try is to use the sample select to either fade
between
> more open hat samples down to nothing, and probably also to modulate
the
> decay setting to give more individual control of open hat lengths.
Aha, sounds like you've already hit on the cc-based approach.. If you
have samples of various degrees of hh-"openness", all from the
same
hat, you can map the foot control to sweep between them using Groups
or separate EXS instances for greater programming control. That's
pretty much how my setup works as well - you can also adapt it to
play from the keyboard when the V-Drum kit is not handy, as above..
Watch out, in Logic 7.1 (I think) they changed the Group
functionality to accommodate some GarageBand programs(!), and now
using cc4 to crossfade EXS Groups changes the functionality of
(remaps) pitchbend & modwheel cc's! I mention this because I seem to
remember that V-Drum uses cc4 for the hihat pedal - you might want to
remap this to some other cc (1?), and avoid using cc4 in your EXS
Group crossfade setups..
I'm still tweaking my own EXS hihats (I'm just finishing porting my
drum kits over from Kurzweil) so if I come up with any interesting
tweaks, or run into any other weird behavior or changes in
functionality (!) I'll post..
--
Cheers, Joe Albano
ROOFTOP PRODUCTIONS NYC NY
Music Production : http://www.rooftopproductions.com
Freelance/Consult : http://www.rooftopproductions.com/Consulting.html
--- In exs-users@yahoogroups.com, Joe Albano <joea@n...> wrote:
> Oops, you're right it doesn't!!!
Good stuff :)
> (Incidentally, the clicking seems to result when the
> first closed hh zone is "live" and the 2nd is the
"null" zone -
> reverse this, and the closed hats seem to play normally, they just
> don't cut off the open)..
Yep, that's because it's the null zone that is 'clicking' due to lack of
voices, you just can't
hear it.
> crossfading), so I don't know if I had some additional tweak I'm not
> thinking of now, or if Logic/EXS just changed this functionality at
> some point along the way..
Certainly this way it doesn't work in 5.5.1 - dunno about earlier....
> Hmm.. Triggering extra notes on the keyboard definitely *does* work
> here, and so does generating the extra notes via Environment
> Transformers (Copy Matching Events, Apply Operation) - I just tested
> it with a 3-note hihat patch (as described by Dave in his post) and
> it works fine. Here's the setup..
I will try that when I feel strong enough :)
You certainly seen to have been round the houses when it comes to
drums/hi-hat setsup
with Logic - phew!
> Aha, sounds like you've already hit on the cc-based approach..
Yes, and it seems to work well - even better in fact than having a closed
hat cut off the
open hat, as on a real hat it's *only* closing the pedal that chokes an open
hat anyway.
> If you
> have samples of various degrees of hh-"openness", all from
the same
> hat, you can map the foot control to sweep between them using Groups
> or separate EXS instances for greater programming control.
Yes, that is the next thing to try really, it's all about finding a playable
setup. At the
moment I'm playing a tweaking and geting used to everything and getting the
feel right...
> Watch out, in Logic 7.1 (I think) they changed the Group
> functionality to accommodate some GarageBand programs(!), and now
> using cc4 to crossfade EXS Groups changes the functionality of
> (remaps) pitchbend & modwheel cc's! I mention this because I seem
to
> remember that V-Drum uses cc4 for the hihat pedal - you might want to
> remap this to some other cc (1?), and avoid using cc4 in your EXS
> Group crossfade setups..
Thanks for the heads up - I am indeed using #4 at the moment. I paid for 7.1
on release
and it was mis-delivered, so goodness knows when I'm finally going to get my
update :(
> I'm still tweaking my own EXS hihats (I'm just finishing porting my
> drum kits over from Kurzweil) so if I come up with any interesting
> tweaks, or run into any other weird behavior or changes in
> functionality (!) I'll post..
Please do, I appreciate your knowledge and experience Joe...
Many thanks,
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Need some Help running the BCF 2000 in Logic Pro! Can any Body help me,
would be great,
thanks.
Hi,
Wouldn't happen to know about a better solution than what has allready been
posted, just wanted to chime in saying that the hihat
exclusive group thing is a true pain when dealing with a lot of samplers,
even dedicated drum samplers.
It's really beyond my understanding how this can't be adressed properly by
each and every sampler developer.
The solution can be very easy: Instead of setting up groups with limited
polyphony, the groups should cancel themselves out on a
note number base. That way you could have as much ringing, velocity switched
or velocity x-faded samples as you like while hitting a
new key would perfectly shut them down.
Now, would you happen to know what? This is exactly how FXpansions DR-008 is
handling things. Individual cells are allways
polyphonic, regardless whether you route them to a "choke" group
or not (and fwiw, Battery doesn't do this).
Of course, DR-008 is PC-only, but I'm sure the upcoming Drum 9 (which will
come in all plugin formats) will just work the same.
On a sidenote: Without patting myself on the back too much, you may take a
wild guess whom it was, requesting this very feature
during the DR-008 betatest... (btw, it has also been one of my first
requests when the EXS was tested, but Mr. Developer apparently
didn't agree that this could be important, just as he didn't agree on a
whole lot of other points, *sigh*).
- Sascha
On Jul ,31, 2005, at 5:49 AM, des5080 wrote:
> Hi David,
>
> That sounds like it would work as well - that's an interesting
> solution.
>
> In effect you are still relying on monophonic mute groups to choke
> the hat correctly, but
> instead relying on multiple EXS instances to get the hihat polyphony
> I require. I like it!
Hi,
I've been enjoying this thread, and have been letting it percolate in
my head for a while. Another approach occurred to me. I'm not certain
it will work, but at the very least might push the collective train of
thought to explore in another direction.
Suppose you copied and mapped your open and closed high hat samples to
an alternate set of zones up higher (out of the way) in the same single
EXS instrument. Assign these duplicated zones to a unique group set to
one voice polyphony, as with the original zones. Then create a
transformer in the environment with it's condition set to react only to
the incoming open hi hat note number coming from your controller, and
set it in alternating cable mode so that each successive hit is
alternating which cable it is going out of. Run a cable from one of
that transformer's outputs to another transformer set to transpose the
incoming note up to the note number corresponding to the second zone
you have set up for the open hi hat. This way you can keep striking
open hi hats and they will remain unchoked since they are alternating
between the two (monophonic) groups.
Then set up a transformer to "see" the incoming closed hi hat
triggered
note only (but no alternating split, just a regular output), and have a
second transformer in line to duplicate that incoming note and route it
to the closed hi hat sample in the second group that is set up. And in
this second group, pull the velocity down to zero for the closed hi hat
sample. This way a closed hi hat note will be sent to both groups, so
no matter which is the most recently triggered open hi hat sample, it
will get choked. And even though each time you hit a closed hi hat, the
sample will be triggered in both zones; only one will sound due to the
velocity being set to zero in the second set.
Whadda' ya' all think?
--------
Eli Krantzberg
http://www.nightshiftorchestra.com
Almat Productions
--- In exs-users@yahoogroups.com, Eli Krantzberg <elik@v...> wrote:
> Suppose you copied and mapped your open and closed
> high hat samples to an alternate set of zones up higher
> (out of the way) in the same single EXS instrument.
> Whadda' ya' all think?
Thanks Eli - another creative solution. I haven't tried it, but I think that
would work.
In effect it's taking first idea of multiple silent closed hats to close
poly open hats, plus the
previous idea of using multiple EXS instances on mono open hats to get the
open hat
polyphony, but instead using multiple zones of mono open hats within one EXS
instance.
And obviously to increase the open hat polyphony you just use more zones and
cables
accordingly.
That is a good and quite neat solution as far as I can see. Wow - I didn't
expect to find this
many ways of doing this, but it's great to know that Logic can cater for
most needs when
really pushed.
Maybe there is a need to write up the summary of all this for a FAQ
somewhere..?
(Although reading it would probably make anyone's brain hurt! :)
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